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I have run into the issue that certain areas (Herta Exclusion Zones and the Penacony Reverie) are lacking large structures/textures are missing.
Example being the walls of the circular hallways of the middle layer of the Exclusion Zone or the walls of the Reverie.
I looked into the logs provided by Lutris and it didn't show anything out of the ordinary (warnings that vertices/textures might be used before initialisation and invalid shader operations).
System is the most recent Ubuntu, running WINE Staging GTK 9.8 as emulator.
Edit:
I have further looked into it a bit and the game seems to religiously stay below the 3.6gig mark for RAM, which makes me suspect that it's running as 32-bit.
That seems to check out given that apparently native users had similar issue due to insufficient hardware.
The text was updated successfully, but these errors were encountered:
I have run into the issue that certain areas (Herta Exclusion Zones and the Penacony Reverie) are lacking large structures/textures are missing.
Example being the walls of the circular hallways of the middle layer of the Exclusion Zone or the walls of the Reverie.
I looked into the logs provided by Lutris and it didn't show anything out of the ordinary (warnings that vertices/textures might be used before initialisation and invalid shader operations).
System is the most recent Ubuntu, running WINE Staging GTK 9.8 as emulator.
Edit:
I have further looked into it a bit and the game seems to religiously stay below the 3.6gig mark for RAM, which makes me suspect that it's running as 32-bit.
That seems to check out given that apparently native users had similar issue due to insufficient hardware.
The text was updated successfully, but these errors were encountered: