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Maratis Tiny C library

is a collection of small and efficient math and image processing routines written in ANSI C with no dependencies.

The library is divided in independent single files (stb style):

Math

  • vector manipulation
  • interpolation (cubic, catmullrom)
  • quaternion (basics, slerp...)
  • matrix (projection, transformation...)
  • random number generator
  • 2d routines
  • 3d routines
    • voxeliser (tri-box overlap)
    • raytracing (sphere, plane, box, triangle)

Image manipulation

  • ubyte, ushort, int, half, float...
  • copy, conversions, mirror, reframe, rotate...
  • filters (convolution, gaussian blur, sobel, harris)
  • resizing, pyrdown
  • morphology (floodfill, dilate, erode, thinning...)
  • corner detection (harris, non-maxima suppression)

Rasterization

  • triangle with interpolation (perspective correct)
  • basic line, circle and polygon

Distance map

  • distance transform and voronoi

Path finding

  • path finding on regular grid (floodfill-based)

Asm.js demos

Games / Demos

  • Back on Earth - Ludum Dare 34 Compo

BackOnEarth

Building the demos (CMake)

Unix:

run:

build_tests_unix.sh

or type:

mkdir Build
cd Build
cmake -G "Unix Makefiles" ../ -DCMAKE_INSTALL_PREFIX=../bin
make
make install

Windows:

mkdir Build
cd Build
cmake -G "Visual Studio 11" ../ -DCMAKE_INSTALL_PREFIX=../bin

or:

mkdir Build
cd Build
cmake -G "MinGW Makefiles" ../ -DCMAKE_INSTALL_PREFIX=../bin
make
make install

Emscripten:

./emcc -s LEGACY_GL_EMULATION=1 -s USE_GLFW=3

License (zlib)

Copyright (c) 2015 Anael Seghezzi <www.maratis3d.com>

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.

  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

  3. This notice may not be removed or altered from any source distribution.

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