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feat(ThirdParty): Unity unit test #1033
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Hey @Jake-Carter , I want to integrate unity into our SDK so we can have, and offer a unit test framework. I have it working ok, but it would benefit a lot more if we can integrate it better into the build system. I updated the libs.mk to include the lib. You can run the tests on target, but it is definitely meant to be ran on the PC. Looking for some pointers or help trying to integrate this better. |
/clang-format-run |
Sounds good, I'll take a look |
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@EricB-ADI seems easy enough to integrate. Some comments/questions below. Looks like we may need to just assign some custom printing configuration macros to our printf/UART drivers
Just realized it got added as a submodule and none of the folders are there. Yes I did make a unity.mk. |
This should make more sense now. |
/clang-format-run |
@EricB-ADI @crsz20 hey! Looks like I'm still getting pings for this :) It's on IIRC I added it to avoid code duplication. That error looks like msdk/Libraries/CMSIS/Device/Maxim/GCC/gcc.mk Line 114 in 6262318
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@Jake-Carter Thanks for clearing this up! Hope Nvidia is treating you well |
Ok @crsz20. Updated README and it is building again |
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Awesome stuff!
This reverts commit 6d3c587.
This reverts commit 6112dfe.
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