- Blender add-on allow you to retarget any animation to bone or bone control.
- Very good for retarget any motion capture animation to any rig.
- No worry about bone orientation and scale.
- The purpose is to retarget animation and clean up action with NLA Editor
- Mapping bone on the fly.
- Easy tweak.
- Preset.
- Bake animation.
Retarget system originally from my previous project Blender UE4 Workspace for my retargeting custom rig for Unreal Engine in Blender [Github Issues]
- Gumroad : https://gum.co/renim
- Github : https://github.com/anasrar/ReNim/releases
- Edit.
- Preferences.
- Add-ons.
- Install.
- Select ReNimNode.zip.
- Install Add-ons.
Match the Target armature to Source armature rest of pose.
E.G : Mixamo using t-pose and Unreal Engine Mannequin using a-pose.
NOTE : Armature target and source must have same rotation, Mixamo armature come with rotation offset, you can apply the rotation by CTRL+A 🡆 Rotation
Change editor type to Retarget Animation Node.
- New.
- Add.
- Object.
- Target And Source Object.
- Fill Target And Source.
- Select Target And Source Armature.
- Change Mode To Pose.
- Select The Bone Target And Select The Source Bone.
- Create Bone Node From Selected Bones.
- BIND.
NOTE : You can mapping bone when the object node is binding.
BAKE ACTION
NOTE :
- You can add additional bone to bake.
- You need UNBIND to view baked action.
You can save current bone nodes to JSON file and reuse it.
You can load bone nodes from JSON file.
- 2.83+
- 2.9+
- 3.6.x LTS
- 4.1.x
You can support me through Gumroad
any donation will be appreciated.
For major changes or features request, please open an issue first to discuss what you would like to change or add.
Any changelog in Blender Artists Community Post
This project is licensed under the GPL-3.0 License - see the LICENSE file for details