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docs(changelog): Performance issues with preview system
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anatawa12 committed Sep 22, 2024
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1 change: 1 addition & 0 deletions CHANGELOG-PRERELEASE.md
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Expand Up @@ -20,6 +20,7 @@ The format is based on [Keep a Changelog].

### Fixed
- Texture Packing which resolves to the white texture would break the Unity Editor `#1193`
- Performance issues with preview system `#1195`

### Security

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2 changes: 1 addition & 1 deletion CHANGELOG.md
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Expand Up @@ -42,7 +42,7 @@ The format is based on [Keep a Changelog].
- Use UInt16 index buffer if possible even when total vertex count is more than 2^16 `#1178`
- With baseVertex in index buffer, we can use UInt16 index buffer even if total vertex count is more than 2^16.
- Of course, if one submeh references wide range of vertices, we cannot use UInt16 index buffer so we still use UInt32 index buffer in such a case.
- Reimplement Preview system with NDMF Preview System `#1131`
- Reimplement Preview system with NDMF Preview System `#1131` `#1195`
- This will prevent issues relates to Animation Mode bug.
- This allows you to preview Remove Mesh components without selecting Mesh OR while in Animation Mode.

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