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docs(changelog): Optimize Texture may cause false positive optimizati…
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…on with blendtree
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anatawa12 committed Oct 4, 2024
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1 change: 1 addition & 0 deletions CHANGELOG-PRERELEASE.md
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Expand Up @@ -17,6 +17,7 @@ The format is based on [Keep a Changelog].

### Fixed
- API about Prefab Safe Set are broken with prefab instance `#1219`
- Optimize Texture may cause false positive optimization with blendtree `#1225`

### Security

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2 changes: 1 addition & 1 deletion CHANGELOG.md
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Expand Up @@ -14,7 +14,7 @@ The format is based on [Keep a Changelog].
- We may relax some restriction in the future.
- Because we have to check for each condition if we use AnyState but we can check for only one (in best case) with entry/exit, this generally reduces cost for checking an parameter in a state.
- Combined with Entry / Exit to 1D BlendTree optimization, which is implemented in previous release, your AnyState layer may be optimized to 1D BlendTree.
- Optimize Texture in Trace nad Optimize `#1181` `#1184` `#1193` `#1215`
- Optimize Texture in Trace nad Optimize `#1181` `#1184` `#1193` `#1215` `#1225`
- Avatar Optimizer will pack texture and tries to reduce the VRAM usage.
- Currently liltoon is only supported.
- `Copy Enablement Animation` to Merge Skinned Mesh `#1173`
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