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docs(changelog): fixed Error with PrefabSafeSet
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anatawa12 authored Oct 4, 2024
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1 change: 1 addition & 0 deletions CHANGELOG-PRERELEASE.md
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Expand Up @@ -19,6 +19,7 @@ The format is based on [Keep a Changelog].
### Fixed
- API about Prefab Safe Set are broken with prefab instance `#1219`
- Optimize Texture may cause false positive optimization with blendtree `#1225`
- Error with PrefabSafeSet `#1221`

### Security

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2 changes: 1 addition & 1 deletion CHANGELOG.md
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Expand Up @@ -46,7 +46,7 @@ The format is based on [Keep a Changelog].
- Reimplement Preview system with NDMF Preview System `#1131` `#1195` `#1218`
- This will prevent issues relates to Animation Mode bug.
- This allows you to preview Remove Mesh components without selecting Mesh OR while in Animation Mode.
- Improved Prefab Safe Set, which are used in MergePhysBone, MergeSkinnedMesh, FreezeBlendShape and more components `#1212` `#1219`
- Improved Prefab Safe Set, which are used in MergePhysBone, MergeSkinnedMesh, FreezeBlendShape and more components `#1212` `#1219` `#1221`
- This should improve compatibility with replacing base prefab, which is added in Unity 2022.
- Allow multiple component for Remove Mesh components with API `#1216` `#1218`
- This allows non-destructive tools to add Remove Mesh components even if Remove Mesh component are added before.
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