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some refactoring: renderer -> rendererBackend + other stuff / 16
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andreasdr committed Jan 19, 2025
1 parent ea56664 commit 577a25c
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Showing 3 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions src/tdme/engine/subsystems/renderer/GL2Renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -89,8 +89,8 @@ const string GL2Renderer::getVendor() {
}

const string GL2Renderer::getRenderer() {
auto rendererBackend = glGetString(GL_RENDERER);
return string((char*)rendererBackend) + " [GL2/3]";
auto renderer = glGetString(GL_RENDERER);
return string((char*)renderer) + " [GL2/3]";
}

const string GL2Renderer::getShaderVersion()
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4 changes: 2 additions & 2 deletions src/tdme/engine/subsystems/renderer/GL3Renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -107,8 +107,8 @@ const string GL3Renderer::getVendor() {
}

const string GL3Renderer::getRenderer() {
auto rendererBackend = (char*)glGetString(GL_RENDERER);
return string(rendererBackend) + " [GL3+/CORE]";
auto renderer = (char*)glGetString(GL_RENDERER);
return string(renderer) + " [GL3+/CORE]";
}

const string GL3Renderer::getShaderVersion()
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4 changes: 2 additions & 2 deletions src/tdme/engine/subsystems/renderer/GLES2Renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -82,8 +82,8 @@ const string GLES2Renderer::getVendor() {
}

const string GLES2Renderer::getRenderer() {
auto rendererBackend = (char*)glGetString(GL_RENDERER);
return string(rendererBackend) + " [GLES2]";
auto renderer = (char*)glGetString(GL_RENDERER);
return string(renderer) + " [GLES2]";
}

const string GLES2Renderer::getShaderVersion()
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