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SC1000

Open-source portable digital scratch instrument

This github holds source code and CAM files for the SC1000.

The SC1000 is a portable digital scratch instrument which loads samples and beats from a USB stick. At less than the size of three stacked DVD cases, it’s probably the smallest integrated portablist solution ever. Despite this, the software and hardware have been carefully tuned and optimised, and it’s responsive enough for even the most complex scratch patterns.

The device, including its enclosure, uses no custom parts apart from printed circuit boards. It will be possible for anyone with a bit of electronics know-how to build one, and I hope other makers in the portablist scene will be interested in manufacturing some.

The build tutorial video can be found here : https://www.youtube.com/watch?v=t1wy7IFSynY

Usage

Simply switch on SC1000 with a valid USB stick in, and after a few seconds it will start playing the first beat and sample on the USB stick. Plug in some headphones or a portable speaker, adjust the volume controls to your liking, and get skratchin!

Pressing the beat/sample down button will select the next file in the current folder, and holding the button will skip to the next folder.

Note that you shouldn't touch the jog wheel while you are turning the device on - this is because the SC1000 does a short calibration routine. Leave it a few seconds before touching it.

USB Folder layout

The SC1000 expects the USB stick to have two folders on it - beats and samples. Note that the names of these folders must be in all-lowercase letters.

The beats and samples folders should in turn contain a number of subfolders, to organise your files into albums. Each of these subfolders should contain a number of audio files, in mp3 or wav format. For example, you might have a folder layout like :

  • beats/Deluxe Shampoo Breaks/beat1.mp3
  • beats/Deluxe Shampoo Breaks/beat2.mp3
  • beats/Deluxe Shampoo Breaks/beat3.mp3
  • beats/Gag Seal Breaks/beat1.wav
  • beats/Gag Seal Breaks/beat2.wav
  • beats/Gag Seal Breaks/beat3.wav
  • samples/Super Seal Breaks/01 - Aaaah.wav
  • samples/Super Seal Breaks/02 - Fresh.wav
  • samples/Enter the Scratch Game vol 1/01 - Aaaah Fresh.wav
  • samples/Enter the Scratch Game vol 1/02 - Funkyfresh Aaaah.wav
  • samples/Enter the Scratch Game vol 1/03 - Funkydope Aaaah.wav

Optionally, you can put an updated version of xwax on the root of the USB stick, and the SC1000 will run it instead of the internal version. This gives a very easy way to update the software on the device.

SC implementation chart

Demo Video

The folders are as follows :

  • Firmware - Source code for the input processor. This handles the pots, switches and capacitive touch sensor, and passes the information on to the main processor.
  • OS - SD card images and buildroot configs for the operating system that runs on the main processor.
  • Software - Source code for the modified version of xwax running on the main SoC.
  • Hardware - Schematics and gerbers for the main PCB and enclosure (which is made of PCBs)

Tech Info

The device is based around the Olimex A13-SOM-256 system-on-module, which in turn uses an Allwinner A13 ARM Cortex A8 SoC. The sensing of the scratch wheel is handled by an Austria Microsystems AS5601 magnetic rotary sensor, and the other inputs are processed via a Microchip PIC18LF14K22 MCU. The whole unit is powered via USB, and optionally includes the ability to fit a power bank inside the enclosure.

Build guide :

Assembly video

A video covering most of this information can be found at https://www.youtube.com/watch?v=t1wy7IFSynY

Ingredients

Method

  • Order the Main and Enclosure PCBs, the components, the A13 SoM, and SD Card, and the Aluminium bar. I recommend using ENIG coating for the Jogwheel as you don't really want to be touching solder all day.

  • Assemble the Main PCB. I recommend assembling/testing the 3.3v power section first, so you don't blow all the other components. Don't connect the A13 module yet.

  • Flash the input processor with its firmware through connector J8. You will need a PIC programmer, such as the Microchip Pickit 3. The firmware hex file is firmware/firmware.hex

  • Transfer the operating system to the SD card. You will need an SD card interface, either USB or built-in to your PC. You can use dd on Linux/MacOS or Etcher on Windows to transfer the image. The image is os/sdcard.img.gz

  • Insert the SD card in the A13 module, and attach the SoM to the main PCB. Make sure it's the correct way round - the SD card should be right beside the USB storage connector on the rear of the SC1000.

  • Connect a USB power source, and power up the unit to test - the A13 module's green light should blink a few times before remaining on.

  • Assemble the jogwheel - glue the bearing into the hole in the top plate of the enclosure. Now glue the magnet to the tip of the M8 bolt. Attach the jogwheel to the bearing using the bolt/nut/washer. Solder a wire to the outside of the bearing to act as a capacitive touch sensor.

  • Connect the fader to J1, capacitive touch sensor to J4, and (optionally) a small internal USB power bank to J3. If you don't use an internal power bank, put two jumpers horizontally across J3 to allow the power to bypass it.

  • Test - copy some beats and samples to a USB stick, and see if they play. Check below for how to structure the folders on the USB stick.

  • Assemble the enclosure - drill and tap M3 holes in the aluminium, and screw the whole enclosure together. Make sure the magnet at the end of the jogwheel bolt is suspended directly above the rotary sensor IC.

License

Copyright (C) 2018 Andrew Tait rasteri@gmail.com

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2, as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License version 2 for more details.

You should have received a copy of the GNU General Public License version 2 along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

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