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Bevy Pathfinder

Pathfinding looked like a fun project. Figured I'd use it to learn Bevy.

How to run

cargo run

WASD to move

Done So Far

  1. Player you can move with rotation
  2. Grid setup
  3. Determine Player Current Tile
  4. Animate tile on Player enter

Roadmap

  1. Trap Player in box
  2. Create End Tile
  3. Calcuate Path to End Tile for Player from Current Tile
  4. Light up Path
  5. On tile enter, recalc Path
  6. Light up visited tiles for Path search algorithm
  7. Allow adding Walls with mouse
  8. Allow adding Slow Tiles
  9. Refactor
  10. Polish
  11. Compile to WASM and host
  12. Bonus? (Camera Move, infinite scroll-ish)

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