Pathfinding looked like a fun project. Figured I'd use it to learn Bevy.
cargo run
WASD to move
Player
you can move with rotation- Grid setup
- Determine
Player
Current Tile
- Animate tile on
Player
enter
- Trap
Player
in box - Create
End Tile
- Calcuate
Path
toEnd Tile
forPlayer
fromCurrent Tile
- Light up
Path
- On tile enter, recalc
Path
- Light up visited tiles for
Path
search algorithm - Allow adding
Walls
with mouse - Allow adding
Slow Tiles
- Refactor
- Polish
- Compile to WASM and host
- Bonus? (Camera Move, infinite scroll-ish)