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🔨 Utility to combine color channels from different textures into a single output.

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andydbc/unity-texture-packer

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🔨 Utility to merge different texture channels into a final texture output.

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Install

Using Git

Make sure the Git client is installed on your marchine and that you have added the Git executable path to your PATH environment variable.

Go in %ProjectFolder%/Packages/ and open the "manifest.json" file.

in the "dependencies" section add:

{
  "dependencies": {
      ...
      "ca.andydbc.unity-texture-packer":"https://github.com/andydbc/unity-texture-packer.git#0.1.0"
      ...
  }
}

Find more information about this here.

Manual

Dowload this repository as a zip file, extract the archive.
In Unity, go in "Window" -> "Package Manager" -> "Add Package from disk"
Select the "package.json" file located at the root of the package folder.

The tool is located under "Window" and is called "Channel Packer"

Note

This is still under development and may be buggy.

License

MIT. See LICENSE for details.

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🔨 Utility to combine color channels from different textures into a single output.

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License

MIT, Unknown licenses found

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MIT
LICENSE
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LICENSE.meta

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