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GLFW 3 Minimal application example
Antonie Blom edited this page Nov 15, 2013
·
3 revisions
using System;
using Pencil.Gaming;
using Pencil.Gaming.Graphics;
class MainClass
{
public static void Main(string[] args)
{
// Initialize GLFW system
Glfw.Init();
// Create GLFW window
GlfwWindowPtr window = Glfw.CreateWindow(800, 600, "", GlfwMonitorPtr.Null, GlfwWindowPtr.Null);
// Enable the OpenGL context for the current window
Glfw.MakeContextCurrent(window);
while (!Glfw.WindowShouldClose(window))
{
// Poll GLFW window events
Glfw.PollEvents();
// If you press escape the window will close
if (Glfw.GetKey(window, Key.Escape))
{
Glfw.SetWindowShouldClose(window, true);
}
// Set OpenGL clear colour to red
GL.ClearColor(Color4.Red);
// Clear the screen
GL.Clear(ClearBufferMask.ColorBufferBit);
// Swap the front and back buffer, displaying the scene
Glfw.SwapBuffers(window);
}
// Finally, clean up Glfw, and close the window
Glfw.Terminate();
}
}