Releases: andyoneal/SphereOpt
Releases · andyoneal/SphereOpt
v0.9.1
- supports colors on shells, frames, and nodes. Does not yet support the "painting grid".
- fixed some of the gaps in shells. still some left, but a lot less.
- unfortunately made it slightly slower (85fps->80fps for me), but will be corrected in a later update.
v0.9.0
- supports DSP 0.10.29.28154
- added support for shell textures other than the default, without adding extra draw calls. thanks, Texture2DArray!
v0.8.3
- supports DSP 0.10.28.20779
v0.8.2
- fixes bright green glow on unbuilt frames/nodes in the dyson sphere editor
- slight performance increase
v0.8.0
- major rework of shell rendering. individual hexagons are now instanced and rendered in one draw call per layer.
- added basic LOD and frustum culling for both frames and nodes. fps now greatly increases when the sphere is not in view.
- misc optimizations on shells/frames/nodes
- all together, increases fps from 55 to 85 on my benchmark giant dense sphere.
v0.7.0
v0.7.0
- various optimizations
- fixed unfinished shell rendering
- fixed lighting on dyson frames
v0.6.0
- Fixes hiding far side in Dyson editor
- Adds Frame and Node shaders. No performance improvements.
v0.5.0
Improves performance by shrinking mostly empty arrays sent to the gpu per shell per frame. Increases framerate on spheres with large numbers of shells.
v0.1
Just a proof-of-concept release. Currently has no effect to performance or visuals in-game, and might even make both worse.