(Ground Storage) Apply smoke particles to some items #46
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This change fixes anegostudios/VintageStory-Issues#1577
Crucible, cooking pot and meal containers don't have particles when placed, this code adds those particles.
I tested all particle positions, they are aligned with MeshAngle.
I couldn't use tfMatrices because it is a mess when rotated, -8.xxxx, -4.xxx etc. are unreadable values so it is much easier to do it manually.
Top position is set from MaxY field from first collision box, so you might need to lower collision box in GroundStorable behavior for some items or add OverrideMaxYParticlePos to GroundStorageProperties and then apply it in OnAsyncClientParticleTick method.