Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Doors and Trapdoors HeatRetention and LiquidBarrier Properly Track Solid Side #79

Draft
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

pizza2004
Copy link

I realized at some point that if you place a door down in what would be the open position and then “close” it the game will think of it as open and it will count as open for cases like cellar and liquid flowing through it. This PR changes the logic slightly so that instead of appearing to be a completely solid block any time the Opened variable is false and a non-solid block otherwise, the game will respond to it as if the side of the door that is up against the wall of the space is the solid side, like how it treats slabs.

@pizza2004 pizza2004 marked this pull request as draft October 10, 2024 19:35
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant