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Make sure easing curves and shadows are on-spec #48
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In _shadows.scss this link is provided as documentation for shadows In the new spec the link should be http://www.google.com/design/spec/what-is-material/elevation-shadows.html I think there are differences in shadows. |
mdElevation Design Doc: https://docs.google.com/document/d/1W3NGSLqDZzjbBBLW2C6y_6NUxtvdZAVaJvg58LY3Q0E/edit?usp=sharing |
This commit replaces `_shadows.scss` within `src/core/styles` with `_elevation.scss`, according to the proposed design outlined [here](https://goo.gl/Kq0k9Z). All components that were dependent on the old shadows have been modified to use elevation. Note however that none of the values in those old components have been changed; it's simply a to the new API. Part of angular#48.
This commit replaces `_shadows.scss` within `src/core/styles` with `_elevation.scss`, according to the proposed design outlined [here](https://goo.gl/Kq0k9Z). All components that were dependent on the old shadows have been modified to use elevation. Note however that none of the values in those old components have been changed; it's simply a to the new API. Part of angular#48.
This commit replaces `_shadows.scss` within `src/core/styles` with `_elevation.scss`, according to the proposed design outlined [here](https://goo.gl/Kq0k9Z). All components that were dependent on the old shadows have been modified to use elevation. Note however that none of the values in those old components have been changed; it's simply a to the new API. Part of #48. Closes #222
Done for elevation. |
@mmalerba the task here is to make sure all the timings and curves we're using are on-spec and shared between components. This is a lower-priority item for beta. |
Sorry, didn't mean to close this. Interesting part of the spec related to animations is dynamic durations: https://material.googleplex.com/motion/duration-easing.html#duration-easing-dynamic-durations (the idea that the duration changes based on the size of your device). Is this something we want to include in our implementation? |
I hadn't seen that before. I'd consider that a "nice-to-have" for now, something we can refine later. |
pr for shadows: #1857 still need to do animations |
Hello from the future! I don't know if anybody is still subscribed, but I came here to find out how material2 handles changing its animation timing based on device type (as the spec requires) -- looks like maybe the answer at this time is that you don't? Should I open a new ticket to bring timing in line with the spec or would it be better to reopen this one? I am still trying to figure out how to actually decide what timing to use in my own animations. Best I have right now is:
It's far from perfect but I don't know if we can get any better information to make the decision. |
* make sidenav shell look like mocks * toolbar shadow * fix lint * category list styles * component list styles
This issue has been automatically locked due to inactivity. Read more about our automatic conversation locking policy. This action has been performed automatically by a bot. |
Current easing curves and shadows are pulled from Angular 1 version. We need to double check that these reflect the current state of the spec.
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