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Releases: animate1978/MB-Lab
Releases · animate1978/MB-Lab
MB-Lab 1.0.1
MB-Lab 1.8.1
Final version of MB-Lab as development has moved onto Charmorph
Requirements
- MB-Lab now requires Blender 4.0.0 +
Added
- UCSS CEL Shader added to Anime models
Known Issues
- MB-Dev tools may contain bugs that are unknown at this time
- Importing BVH animation files is buggy
- Hair presets have the old PrincipledHairBSDF which will result in incorrect rendering
- Skin color and bump mapping change slightly when finalizing
MB-Lab 1.8.0
Requirements
- Requires Blender 4.0.0 +
Added
- Melanin map added that adds variance to the skin pigment
Changed
- MBLabSkin3 is a now based off of the 1.7.6 shader with modifications
- AutoUpdater is disabled
- SubD levels have increased for better visuals
- Some menus rearranged for better workflow
- Added new license types in MB-Dev, also removed AFPL due to restrictive nature
Bug Fixes
- Fixed bugs in various files to make it work with Blender 4.0
Known Issues
- MB-Dev tools may contain bugs that are unknown at this time
- Importing BVH animation files is buggy
- Hair presets have the old PrincipledHairBSDF which will result in incorrect rendering
- Skin color and bump mapping change slightly when finalizing
What's Changed
- 4.0 Dev Branch by @animate1978 in #400
MB-Lab 1.7.8.9
Changes
- Taking out "HAIR" icon so that the hair section works. @Nautilusera (#390)
- Dev @animate1978 (#396)
- Fix #351 issues with saving and reloading toon girl @Upliner (#352)
- Fix #338 prevent wrong objects to be returned from … @Upliner (#340)
- Fix finalization for Toon girl @Upliner (#337)
- Added scalp mesh to hair engine @Upliner (#323)
- Use annotations for prop definitions @Upliner (#334)
- Bugs chasing in model creation @animate1978 (#332)
- Optimize calculate_disp_pixels for faster displacement calculation @Upliner (#329)
- Merge master branch into dev @animate1978 (#330)
- 1.7.8.50 is still in the code but this is 1.7.8.9
MB-Lab 1.7.8.5
Changes
- 2 83 lts @animate1978 (#321)
- Hotfix/code errors flake8 @animate1978 (#314)
- Fix algorithms.apply_modifier() for Blender 2.90 @fedorenchik (#306)
- Hotfix/code errors flake8 @mklemarczyk (#312)
This fixes the Finalization bug for Blender 2.91+
MB-Lab 1.7.8
Changes
- MB-Lab 1.7.8 dev merge to master @animate1978 (#296)
- Bug about config.json @animate1978 (#291)
- Fixed a bug for separated projects @animate1978 (#289)
- Add "project' drop-down list @animate1978 (#287)
- Update creation_tools_ops.py @animate1978 (#282)
- Data check @animate1978 (#280)
- Fixing bugs. @animate1978 (#278)
- Updates from Teto @animate1978 (#272)
- UI improvements @animate1978 (#265)
- compy/move/delete morphs tool (WIP) @animate1978 (#262)
- Morph creator updates @animate1978 (#261)
- Fixed error @animate1978 (#260)
- UI Improvements and Morph Creator fix @animate1978 (#259)
- Transform tool complete @animate1978 (#258)
- Transformation Tool Merge @animate1978 (#257)
- Transformation tool (WIP) @animate1978 (#254)
- Presets Creator done. @animate1978 (#253)
- Character Library Tools (WIP) @animate1978 (#251)
- Morph Creator merge @animate1978 (#250)
- Morph creation tools update @animate1978 (#246)
- Merge conflict fix attempt @animate1978 (#244)
- Changed Face Expression tool @animate1978 (#240)
- Morph and Expression creators @animate1978 (#238)
- Hair Engine Update @animate1978 (#217)
- Merge dev to master @animate1978 (#214)
- Merge Hotfix @animate1978 (#212)
- Fix error while opening library in Assets @emiltoacs (#210)
- Dev @econundrum (#209)
MB-Lab 1.7.7
Added
- Hair System added
- Human Rotation Limits added
- New option to fit in reverse direction to convert a character-specific mesh to a generic proxy.
- New options to do more precise fitting by turning off some normally useful smoothing passes.
Changed
- Blender 2.81.16 required for MB-Lab 1.7.7
- Afro Female now the default character on startup
- Updated GUI
- Removed Docs from project directory to it's own repository
Bug Fixes
- Certain bones have to be precisely aligned to the rotation of a specific other bone, which required new code.
- Stretch to has to be applied to the muscle bones while fitting.
- B-Bone handles and certain constraints have to be fixed in the library file via a script.
- Fixed fitting of meshes that are very close to the skin.
- Replaced obj.hide_select = False with obj.hide_set(False) fixing Age update bug.
- Minor GUI edits to fix drawing issues.
- Fixed Bump and Displacement issues in MBLab_Skin2
- Fixed IK and IK/Muscle bugs
- Eye Displacement bug fixed
Known Issues
- The Hair Engine does NOT apply a shader at this time
- Hair engine does not support shapekeys at this time
Changes (COMPLETE LIST)
- Dev 1.7.7 Merge @animate1978 (#208)
MB-Lab 1.7.6
MB-Lab 1.7.6
Added
- New Skin Shader, MB-Lab Skin 2 added to the Realistic Humans
- New Tone maps based on character selection
- New Latino Model Type added to MB-Lab
- New South American Phenotype added
- New texture masks for skin shader
- New Nails shader added
Changed
- Material Engine updated for new skin shader
- Alphabetized the characters list
- Modified freckle masks
- Changed structure of humanoid_library.blend
- Added model license types in character selection menu
Bug Fixes
- Fixed MBLab_fur for EEVEE, renamed to MBLab_eyelash
- Fixed MBLab_human_eyes SSS rendering artifact in EEVEE
MB-Lab 1.7.5
MB-Lab 1.7.5
Added
- Added icons and modified GUI
- Tongue shader added
- Improved Iris and Eyeball shaders
- Save/Load BVH Bone Config
Changed
- Changed descriptions for male and female elf and dwarf characters
- Changed Blender minimum version to 2.80.74
- Removed Buggy message from Muscle checkbox because the Blender bug has been fixed
- Changed CREATION TOOLS in GUI to CREATION OPTIONS at startup
- Documentation updates
- Changed characters_config.json for tongue shader
- Rebuilt humanoid_library.blend file for Blender 2.80.74
- Reduced SSS value for EEVEE in human skin shader
- Edited bump maps
- Changed "Body Measures" in "Body Measures" to "Measurements" to fix confusion
- Eyes UV remapped
Bug Fixes
- Fixed API change 'bpy.context.scene.update()' to 'bpy.context.view_layer.update()' in animationengine.py fixing BVH import bug
- Gloss fix for EEVEE in human skin shader
- Muscle FK and IK, Skeleton FK and IK roll fixes for various bones in armatures
- Registration bug that caused errors during unregistering classes
- Fix 'Bones rot. offset' in after-creation tools
- Fixed Skin complexion function related to SSS
- Toes_R connected bug fixed
- SSS scale fixed in Teeth shader
MB-Lab 1.7.4b - Shader fix release
- Fixed Skin complexion function related to SSS
- Updated Iris shader to use Generated input
MB-Lab 1.7.4
Added
- New Procedural Eye shaders
- New Texture Mask for freckles
Changed
- Deleted Principled BSDF shader networks for custom surface shaders
- Minor GUI edits
- Edited Bump and Albedo texture maps (NOT YET)
- Changed scaling of sub dermal map
- Updated Material Engine code for texture masks
- Added bug warning to Muscle checkbox
- When transferring weights for proxying, check the vertex is in the group
- Changed lighting setup using Area lights
Bug Fixes
- Set lighting setup default to False, fixing a minor startup bug