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Merging SimplyMinimal's changes #2
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One of the major key differences between yours and my forked version is I've opted to use the Up button instead of the OK button for thrust. I've asked a few people to play test both versions and almost all of them had a preference of having the DPAD up as thrusters as that's what they instinctively hit. My long term vision for this is to add a Menu settings so that we can incorporate both of our play styles as well as adding a toggle for sound and reset the high score. |
Thanks! Will review and cherry pick all the things I could. Makes sense to have the settings screen indeed. I've plans to allow for alternative game plays and they can't be the default. Cheers. |
I did see you wanted to save the Up button for power ups. What types of power ups were you planning? I've been throwing around the idea of items that periodically get dropped on the playing field with respect to the ship and other active asteroids. When a player picks up a power up, it would change the style for a short period of time. It would be things such as:
Will think of more as they come. I do plan to add different haptic feedbacks to each effects to really immerse the effects. |
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