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Change default profile to use Enums instead
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-Use GameState Enum
-Use Location Enum
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gitmacer committed May 23, 2020
1 parent 7ea4f8f commit 7b39501
Showing 1 changed file with 17 additions and 17 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -34,8 +34,8 @@ public override void Reset()
},
new OverrideLogicBuilder()
.SetLookupTable("_PrimaryColor", new OverrideLookupTableBuilder<Color>()
.AddEntry(Color.FromArgb(228, 67, 108), new BooleanGSIBoolean("GameState/InMenu"))
.AddEntry(Color.FromArgb(2, 80, 146), new BooleanGSIBoolean("GameState/loading"))
.AddEntry(Color.FromArgb(228, 67, 108), new BooleanGSIEnum("GameState/State", GSI.Nodes.GameStateEnum.Menu))
.AddEntry(Color.FromArgb(2, 80, 146), new BooleanGSIEnum("GameState/State", GSI.Nodes.GameStateEnum.Loading))
.AddEntry(Color.FromArgb(242, 242, 242), new BooleanGSIBoolean("GameState/IsPaused"))
)
),
Expand Down Expand Up @@ -134,21 +134,21 @@ public override void Reset()
},
new OverrideLogicBuilder()
.SetLookupTable("_PrimaryColor", new OverrideLookupTableBuilder<Color>()
.AddEntry(Color.FromArgb(214, 178, 133), new BooleanGSIBoolean("Location/In/TheRanch"))
.AddEntry(Color.FromArgb(189,66,80), new BooleanGSIBoolean("Location/In/TheDryReef"))
.AddEntry(Color.FromArgb(83,85,161), new BooleanGSIBoolean("Location/In/TheIndigoQuarry"))
.AddEntry(Color.FromArgb(28,128,90), new BooleanGSIBoolean("Location/In/TheMossBlanket"))
.AddEntry(Color.FromArgb(175,104,66), new BooleanGSIBoolean("Location/In/TheGlassDesert"))
.AddEntry(Color.FromArgb(9,138,153), new BooleanGSIBoolean("Location/In/TheSlimeSea"))
.AddEntry(Color.FromArgb(182,201,89), new BooleanGSIBoolean("Location/In/TheAncientRuins"))
.AddEntry(Color.FromArgb(182,201,89), new BooleanGSIBoolean("Location/In/TheAncientRuinsCourtyard"))
.AddEntry(Color.FromArgb(81,108,69), new BooleanGSIBoolean("Location/In/TheWilds"))
.AddEntry(Color.FromArgb(128,146,35), new BooleanGSIBoolean("Location/In/OgdensRetreat"))
.AddEntry(Color.FromArgb(192,192,192), new BooleanGSIBoolean("Location/In/NimbleValley"))
.AddEntry(Color.FromArgb(107,82,170), new BooleanGSIBoolean("Location/In/MochisManor"))
.AddEntry(Color.FromArgb(184,30,107), new BooleanGSIBoolean("Location/In/TheSlimeulation"))
.AddEntry(Color.FromArgb(107,163,209), new BooleanGSIBoolean("Location/In/ViktorsWorkshop"))
.AddEntry(Color.FromArgb(9,138,153), new BooleanGSIBoolean("Location/In/None"))
.AddEntry(Color.FromArgb(214, 178, 133), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.TheRanch))
.AddEntry(Color.FromArgb(189,66,80), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.TheDryReef))
.AddEntry(Color.FromArgb(83,85,161), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.TheIndigoQuarry))
.AddEntry(Color.FromArgb(28,128,90), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.TheMossBlanket))
.AddEntry(Color.FromArgb(175,104,66), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.TheGlassDesert))
.AddEntry(Color.FromArgb(9,138,153), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.TheSlimeSea))
.AddEntry(Color.FromArgb(182,201,89), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.TheAncientRuins))
.AddEntry(Color.FromArgb(182,201,89), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.TheAncientRuinsCourtyard))
.AddEntry(Color.FromArgb(81,108,69), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.TheWilds))
.AddEntry(Color.FromArgb(128,146,35), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.OgdensRetreat))
.AddEntry(Color.FromArgb(192,192,192), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.NimbleValley))
.AddEntry(Color.FromArgb(107,82,170), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.MochisManor))
.AddEntry(Color.FromArgb(184,30,107), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.TheSlimeulation))
.AddEntry(Color.FromArgb(107,163,209), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.ViktorsWorkshop))
.AddEntry(Color.FromArgb(9,138,153), new BooleanGSIEnum("Location/Location", GSI.Nodes.SRZone.None))
)
),
};
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