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IStringProperty
andStringProperty{T}
have been removed. FastMember has been added instead which can achieve the same results without requiring classes to implement or extend one of these classes.Utils.GameStateUtils
class has been removed.TryGetDoubleFromState
) have been moved into the IGameState interface and GameState class. This means that instead of doing something likeGameStateUtils.TryGetDoubleFromState(gameState, VariablePath)
, you would now usegameState.GetNumber(VariablePath)
.GameStateParameterNode
class which uses FastMember and generates a tree-like structure, making it easier for the GameStateParameterPicker to manage and opening up the possibility of adding additional metadata in future.Node
andGameState
(still required forAutoJsonNode
).These changes do not break profiles since the paths are still stored as strings and only the internals have been changed. Since it's such a large change though, additional testing would be appreciated.