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fix: 无地图与 MapLibre 模式移动 Marker 出错 #2509

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merged 2 commits into from
May 29, 2024
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@lvisei lvisei commented May 29, 2024

🤔 这个变动的性质是?

  • 新特性提交
  • 日常 bug 修复
  • 站点、文档改进
  • 演示代码改进
  • 组件样式/交互改进
  • TypeScript 定义更新
  • 包体积优化
  • 性能优化
  • 功能增强
  • 国际化改进
  • 重构
  • 代码风格优化
  • 测试用例
  • 分支合并
  • 工作流程
  • 版本更新
  • 其他改动(是关于什么的改动?)

🔗 相关 Issue

@lvisei lvisei merged commit aca779d into beta May 29, 2024
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@lvisei lvisei deleted the fix/marker-marker branch May 29, 2024 06:27
This was referenced May 29, 2024
lvisei added a commit that referenced this pull request Jun 11, 2024
* refactor: 重构高德地图 V2 以视口进行同步 (#2387)

* refactor: amap next

* fix: getMinZoom

* refactor: base map

* fix: source update 事件访问图层初始化未完成

* fix: 新版高德大于 21  级别抖动问题

* fix: Mapbox/Maplibre 20 层级以上数据偏移问题 (#2416)

* fix: fix line data offset in mapbox

* refactor: 完成点线面图层属性索引重构

* refactor: 完成 citybuliding\earth\geometry\heatmap 图层属性索引重构

* refactor: 完成 image/ raster/wind 图层属性索引重构

* refactor: 标记最大索引

* fix: line layer data shake

* refactor: 自定义开启双精度属性

* fix: map type

* fix: amap support three

* refactor: 移除不必要的剔除逻辑

* fix: 修复面图层光照计算

* fix: type EventEmitter

* fix: mapbox 下部分面数据图层绘制异常 (#2453)

* fix: mapbox 下部分面数据图层绘制异常

* fix: 3d extrude polygon layer

* fix: 修复 WebGPU 模式渲染问题 (#2450)

* fix: mapbox 线图层的贴图变形 (#2474)

* fix: mapbox 线图层的贴图变形

* fix: 修复热力蜂窝图层渲染空白 (#2500)

* fix: 修复热力蜂窝图层渲染空白

* fix: 无地图与 MapLibre 模式移动 Marker 出错 (#2509)

* fix: marker 拖动报错

* fix: 在 WebGL2 拾取事件冒泡延迟问题 (#2511)

* fix: 在 WebGL2 拾取事件冒泡延迟问题

* fix: 天地图 setCenter 方法缺失 (#2513)

* fix: 天地图 setCenter 方法缺失

* fix: 修复在 Map 上使用组件事件穿透到图层上的问题 (#2518)

* fix: 修复在 Map 上使用组件事件穿透到图层上的问题

* fix: 解决 GeometryLayer 在不同底图上的渲染不一致情况 (#2523)

* fix: 解决 GeometryLayer 在不同底图上的渲染不一致情况

* fix: 统一地形高度

* refactor: 升级新版一方地图交互事件机制,解决抖动问题 (#2521)

* refactor: 升级新版地图交互事件机制

* refactor: 默认升级 MapNext 至 maplibre-gl-js@4.3.2

* fix: 顶点着色器与片元着色器 varying 变量顺序不一致 (#2527)

* fix: 修复 bindings 缓存在 WebGPU 的问题 (#2526)

* fix: 修复 bindings 缓存在 WebGPU 的问题

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Co-authored-by: lvisei <26923747+lvisei@users.noreply.github.com>
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