Origins 1.13.0-alpha.10 (Minecraft 1.21.1)
Pre-release
Pre-release
Warning
Power/action/condition types and actions/conditions have been overhauled in this update. There is currently no documentation, but you can check out PR apace100/apoli#254, or take a look at the codebase of Apoli 2.12.0-alpha.13 as a reference
Additions
-
[
calio
] [For addon developers] AddedSerializableDataType#validateValue
method for validating the operand type -
[
apoli
] Added legacy aliases for meta condition types;and
-->all_of
or
-->any_of
chance
-->random_chance
Changes
-
[
calio
] [For addon developers] DeprecatedSimpleDataObjectFactory
in favor of usingDataObjectFactory
directly viaDataObjectFactory#simple
-
[
calio
] [For addon developers] RenamedSerializableDataTypeList
class toListSerializableDataType
-
[
calio
] [For addon developers] RenamedFunctionedFieldImpl
class toFunctionedDefaultFieldImpl
-
[
calio
] [For addon developers] RenamedOptionalFieldImpl
class toDefaultedFieldImpl
-
[
calio
] [For addon developers] RenamedField#path
method toField#name
-
[
calio
] [For addon developers] Tweaked field presence check logic inSerializableData$Instance
to ensure that the default value of fields are only checked if the field doesn't have a defined value -
[
calio
] [For addon developers] Separated setting of defaulted and functioned default fields ofSerializableData$Instance
(when decoding) to avoid nullability issues with functioned default fields relying on defaulted fields -
[
apoli
] Made the*_inventory
action/condition types use slot ranges (e.g:hotbar.*
,armor.*
, etc.) -
[
apoli
] Made thekeep_inventory
power type use slot ranges (e.g:enderchest.*
,inventory.*
, etc.) -
[
apoli
] Renamed thesimple
power type todummy
(and added its old name as an alias) -
[
apoli
] Renamed theactive_self
power type toaction_on_key_press
(and added its old name as an alias) -
[
apoli
] Renamed some meta condition types (and added their old name as an alias)and
-->sequence
chance
-->random_chance
-
[
apoli
] [For addon developers] AddedPowerUtil
, a utility class for modifying/querying resource values, and validating if a power type is considered a resource -
[
apoli
] [For addon developers] Made container type an interface. There's also a new registry,ApoliRegistries#CONTAINER_TYPE
, where addons can register their container types to be used by theinventory
power type. Currently, there are two types of container type:- Preset container type, which re-uses a screen handler/screen of a pre-existing container
- Dynamic container type, which has definable rows, columns, title alignment, and texture via data; also has its own screen handler/screen (currently incomplete and unsupported)
-
[
apoli#254
] [For addon developers] Overhauled power/action/condition (types);- Power/action/condition types no longer use type factories, but type configurations (that has its ID (via
TypeConfiguration#id
), and itsTypedDataObjectFactory
(viaTypeConfiguration#dataFactory
), which is an extension to Calio'sDataObjectFactory
that contains aCompoundSerializableDataType
) - Power/action/condition types now use a similar structure for consistency
- Actions/conditions now have their own classes (e.g:
EntityAction
instead ofConsumer<Entity>
orActionTypeFactory.Instance
)
- Power/action/condition types no longer use type factories, but type configurations (that has its ID (via
Fixes
-
[
apoli
] Fixed theamount
field of modifiers being prioritized over theresource
field (it should be the other way around) -
[
apoli
] Fixed/power remove
command and revoking powers in general -
[
apoli
] Fixed NullPointerException issue (crash) when checking for power types in entities -
[
apoli
] Fixedaction_on_item_pickup
power type not properly executing its actions -
[
apoli
] Fixedinventory
power type giving ghost items when the power is lost -
[
apoli
] Fixedin_entity_set
bi-entity condition type causing a crash when either the actor or target do not exist -
[
apoli
] Fixedrelative_health
entity condition type using an integer type for itscompare_to
field instead of a floating point value type -
[
origins
] Fixed origin layers (aside from the base origin layer) not being visible when viewing