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MC 1.16.5, Version 0.4.7

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@apace100 apace100 released this 15 Feb 15:50

Power Types

  • Added modify_xp_gain power type
  • Added modify_player_spawn power type (thanks Mistery Man)
  • All power types which are active powers now support a key field, which is either "primary" (default) or "secondary"
  • Fixed stack object in starting_equipment power type not working when not applied with a slot field
  • Removed nether_spawn power type in favor of more general modify_player_spawn

Conditions

  • (Re-)Added in_block player condition

  • Added dimension player condition

  • Added biome player condition

  • Added xp_levels player condition

  • Added xp_points player condition

  • Added health player condition

  • Added relative_health player condition

  • Added enchantment item condition

  • Added movement_blocking block condition

  • Added light_blocking block condition

  • Added water_loggable block condition

  • Fixed projectile damage condition requiring a projectile field even though it was marked as optional

Actions

  • Added add_xp entity action
  • Added choice meta-actions, which randomly select an action from a weighted list
  • Fixed spawn_entity entity action requiring an invalid parameter and thus not working

Layers

  • Added the possibility to choose a random origin in any layer, configurable per layer

Translations

  • Added missing translations for death message variants which would appear while fighting: death.attack.no_water_for_gills.player, death.attack.hurt_by_water.player, death.attack.genericDamageOverTime.player
  • Added translation key for the "random" origin choice: origin.origins.random.name and origin.origins.random.description
  • Added translation key for secondary active power: key.origins.secondary_active
  • Changed translation key key.origins.active_power to key.origins.primary_active
  • Added Turkish translation (thanks Musta_a16)
  • Updated Russian translation (thanks Yuvental)

Miscellaneous

  • Added secondary keybind, unbound by default.
  • Added onLose callback to powers, which is only called when the player loses the power (unlike onRemoved, which is also called when they log out)
  • Made water_vision power of Merlings active by default, so players don't come to the Discord asking for why it does not work ;)
  • Extracted conduits affecting players on land from water_breathing to conduit_power_on_land
  • Use isBeingRainedOn for in_rain and exposed_to_sun conditions for better mod compatibility (thanks florensie)
  • Fixed water protection enchantment not being compatible with feather falling
  • Fixed crash which occurred when selecting an Origin which you already were before switching (e.g. switching from Avian to Avian with an Orb of Origin)