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looks like we still should call
getIdleTimeout
instead, would you mind to check the old logic?There was a problem hiding this comment.
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Since the current server does not return a heartbeat request, if you use getIdleTimeout(3 * heartbeat), the heartbeat send period will be 3 * heartbeat. Will this be a long time?
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I think @carryxyh is right. This value tells
IdleStateHandler
the interval of sending a heartbeat package.