[SYSTEMML-1325] Bugfix for GPU memory manager clear temporary memory #839
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In
GPUMemoryManager.clearTemporaryMemory()
we deallocate pointers but do not set the correspondingPointer
slots tonull
in the associatedGPUObject
instances. This can lead to attempted double-freeing of Pointers which results in an exception. This PR fixes this issue by creating a list of GPU objects associated with Pointers that have been freed as part ofclearTemporaryMemory()
and setting the corresponding pointer slots tonull
. This PR also addresses a minor issue with cleanup in JMLC which was causing Pointers for pinned data to be improperly cleared. Note this PR will reduce performance ofGPUMemoryManager.clearTemporaryMemory()
because it is now necessary to search through the list of managedGPUObjects
to find the ones corresponding to pointers being freed. However, this method is only called once at the end of script invocation and so the performance cost will be small.@niketanpansare can you please take a look and let me know what you think?