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[Vulkan] Added debug saving of Vulkan shaders, environment variable documentation #8333

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merged 1 commit into from
Jun 26, 2021

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Frequently, looking at the shaders generated by the Vulkan codegen is useful for debugging. While this can be done by checking the mod.imported_modules[0].get_source(), that requires the shader to first pass validation.

…ocumentation.

Frequently, looking at the shaders generated by the Vulkan codegen is
useful for debugging.  While this can be done by checking the
`mod.imported_modules[0].get_source()`, that requires the shader to
first pass validation.
@Lunderberg
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Potential reviewer: @masahi

@masahi masahi merged commit ef7143e into apache:main Jun 26, 2021
@Lunderberg Lunderberg deleted the vulkan_debug_vars branch June 27, 2021 02:29
ylc pushed a commit to ylc/tvm that referenced this pull request Sep 29, 2021
…ocumentation. (apache#8333)

Frequently, looking at the shaders generated by the Vulkan codegen is
useful for debugging.  While this can be done by checking the
`mod.imported_modules[0].get_source()`, that requires the shader to
first pass validation.

Co-authored-by: Eric Lunderberg <elunderberg@octoml.ai>
zxy844288792 pushed a commit to zxy844288792/tvm that referenced this pull request Mar 4, 2022
…ocumentation. (apache#8333)

Frequently, looking at the shaders generated by the Vulkan codegen is
useful for debugging.  While this can be done by checking the
`mod.imported_modules[0].get_source()`, that requires the shader to
first pass validation.

Co-authored-by: Eric Lunderberg <elunderberg@octoml.ai>
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2 participants