This is the code that I wrote for my thesis project on volume rendering and specifically on GigaVoxel terrain generation and rendering. The software is implemented in C++ using OpenGL, CUDA, and Qt.
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This is the code that I wrote for my thesis project on volume rendering and specifically on GigaVoxel terrain generation and rendering. The software is implemented in C++ using OpenGL, CUDA, and Qt.
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apecoraro/VoxVizThesis
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This is the code that I wrote for my thesis project on volume rendering and specifically on GigaVoxel terrain generation and rendering. The software is implemented in C++ using OpenGL, CUDA, and Qt.
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