[Replay] implement with a bounded buffer strategy (v1.1) #245
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The idea behind this operator is to keep track of the latest elements produced by an async sequence and replay them every time a new iterator is created. To avoid uncontrolled memory footprint, the history is bounded.
For instance with a replay count of 2:
This kind of operator could be useful applied after a broadcast (#242) operator. It would allow to replay the elements that were produced while all iterators were not yet iterating.