-
Notifications
You must be signed in to change notification settings - Fork 656
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Allow to specify the max websockets frame size when using the upgrader. #315
Allow to specify the max websockets frame size when using the upgrader. #315
Conversation
Motivation: At the moment its not possible to adjust the max websockets frame size when using the upgrader while its possible when directly use the WebSocketFrameDecoder. Modifications: Allow to specify max frame size via an init argument (with default value). Result: More flexible way to use the upgrader.
also @vlm |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Mind writing a test for me please?
be08eaa
to
aee563f
Compare
@Lukasa done |
@@ -221,7 +221,7 @@ public final class WebSocketFrameDecoder: ByteToMessageDecoder { | |||
public var cumulationBuffer: ByteBuffer? = nil | |||
|
|||
/// The maximum frame size the decoder is willing to tolerate from the remote peer. | |||
private let maxFrameSize: Int | |||
public let maxFrameSize: Int |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
we can also keep this internal if we like
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
my vote would go to let's keep it internal :)
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yup, I think we should keep it internal too.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It's always easier to make things more public than to make them less public.
public init(shouldUpgrade: @escaping (HTTPRequestHead) -> HTTPHeaders?, | ||
upgradePipelineHandler: @escaping (Channel, HTTPRequestHead) -> EventLoopFuture<Void>) { | ||
upgradePipelineHandler: @escaping (Channel, HTTPRequestHead) -> EventLoopFuture<Void>, maxFrameSize: Int = 1 << 14) { | ||
precondition(maxFrameSize <= UInt32.max, "invalid overlarge max frame size") |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
if you're already preconditioning here, mind checking it's positive too?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Is there any point in this precondition? I think it just duplicates logic that exists in the web socket frame decoder.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@Lukasa imho its better to fail fast... WDYT ?
@@ -221,7 +221,7 @@ public final class WebSocketFrameDecoder: ByteToMessageDecoder { | |||
public var cumulationBuffer: ByteBuffer? = nil | |||
|
|||
/// The maximum frame size the decoder is willing to tolerate from the remote peer. | |||
private let maxFrameSize: Int | |||
public let maxFrameSize: Int |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yup, I think we should keep it internal too.
@@ -221,7 +221,7 @@ public final class WebSocketFrameDecoder: ByteToMessageDecoder { | |||
public var cumulationBuffer: ByteBuffer? = nil | |||
|
|||
/// The maximum frame size the decoder is willing to tolerate from the remote peer. | |||
private let maxFrameSize: Int | |||
public let maxFrameSize: Int |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It's always easier to make things more public than to make them less public.
public init(shouldUpgrade: @escaping (HTTPRequestHead) -> HTTPHeaders?, | ||
upgradePipelineHandler: @escaping (Channel, HTTPRequestHead) -> EventLoopFuture<Void>) { | ||
upgradePipelineHandler: @escaping (Channel, HTTPRequestHead) -> EventLoopFuture<Void>, maxFrameSize: Int = 1 << 14) { | ||
precondition(maxFrameSize <= UInt32.max, "invalid overlarge max frame size") |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Is there any point in this precondition? I think it just duplicates logic that exists in the web socket frame decoder.
public init(shouldUpgrade: @escaping (HTTPRequestHead) -> HTTPHeaders?, | ||
upgradePipelineHandler: @escaping (Channel, HTTPRequestHead) -> EventLoopFuture<Void>) { | ||
upgradePipelineHandler: @escaping (Channel, HTTPRequestHead) -> EventLoopFuture<Void>, maxFrameSize: Int = 1 << 14) { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Can I recommend that instead of making this change you just add a new constructor that this one calls, with maxFrameSize
earlier in the argument list? Trailing closures are really nice, and it's a shame to lose them.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Definitely meant request changes, sorry.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM, merge when ready.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
nice one thanks
self.shouldUpgrade = shouldUpgrade | ||
self.upgradePipelineHandler = upgradePipelineHandler | ||
self.maxFrameSize = maxFrameSize | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Curious, what is the motivation for providing two public constructors rather than a constructor with the default value?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@vlm Short answer is "to preserve the trailing closure".
@@ -221,7 +221,7 @@ public final class WebSocketFrameDecoder: ByteToMessageDecoder { | |||
public var cumulationBuffer: ByteBuffer? = nil | |||
|
|||
/// The maximum frame size the decoder is willing to tolerate from the remote peer. | |||
private let maxFrameSize: Int | |||
/* private but tests */ let maxFrameSize: Int |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think it make even more sense to test behavior (e.g., ability and inability to transfer more than the limit when the limit is appropriately changed) rather than checking whether we set the maxFrameSize
. It'll have a nice side effect of eliminating this comment.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@vlm I will add more tests as a followup to test max frame size handling. But I think this is ok to test what the change did.
Motivation:
At the moment its not possible to adjust the max websockets frame size when using the upgrader while its possible when directly use the WebSocketFrameDecoder.
Modifications:
Allow to specify max frame size via an init argument (with default value).
Result:
More flexible way to use the upgrader.