Fixed: bad args for AssetDatabase.FindAssets #20
Closed
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When
AppleFrameworkUtility.GetPluginLibraryPathForBuildTarget()
is being called, the libraryName arguments are coming in with extensions. This causes the .bundle/.framework files to not be found during the post-build process, in Unity versions 2021.3.23 and onward.Note that the documentation for
AssetDatabase.FindAssets()
explicitly states that one can "[filter] assets by their filename (without extension)."In Unity versions prior to 2021.3.23, the
FindAssets()
call was still returning results, despite filtering with filename extensions (counter to the documentation); however, in 2021.3.23 and onwards, this is no longer the case, and so in the variousOnProcessFrameworks
calls, we must not include the file extensions.