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VR support (PR #146 from ninjamode/vr-support)
- Replace projection and view-projection matrices with Unity built-ins - Update DeviceRadixSort to an newer version that has better GPU support (needed for Quest 3) - Uses the eye texture size in screen size calculations when available Reportedly this makes the URP version work on Desktop Steam VR (HTC Vive), Varjo devices (Aero), Quest 3 and Quest Pro via link and standalone. Note that Apple Vision Pro is not supported due to lack of single pass instanced rendering.
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