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v1.1.0: SPZ format input, Unity 6 render graph, fixes

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@aras-p aras-p released this 30 Jan 08:22
· 2 commits to main since this release
  • Feature: Scaniverse SPZ input files are supported for creation of splat assets now. #161
    splat-spz
  • Feature: splat objects got a "Render Order" setting that can be used for more manual control of drawing order of multiple splat objects.
    render-order
  • Change: URP rendering is now done through Unity 6 render graph (thanks @zawazawagh!). #150
    • URP support requires Unity 6 or later now (turns out that previously added VR support made URP not work properly on earlier versions anyway).
    • URP requires Render Graph "Compatibility Mode" setting to be off.
  • Fix: exception when drag-dropping splat asset into a freshly created GaussianSplatRenderer component asset reference field (#153).
  • Fix: upside down rendering when HDR is off in Built-in Render Pipeline (#156).

Full Changelog: v1.0.0...v1.1.0