- Feature: Scaniverse SPZ input files are supported for creation of splat assets now. #161
- Feature: splat objects got a "Render Order" setting that can be used for more manual control of drawing order of multiple splat objects.
- Change: URP rendering is now done through Unity 6 render graph (thanks @zawazawagh!). #150
- URP support requires Unity 6 or later now (turns out that previously added VR support made URP not work properly on earlier versions anyway).
- URP requires Render Graph "Compatibility Mode" setting to be off.
- Fix: exception when drag-dropping splat asset into a freshly created GaussianSplatRenderer component asset reference field (#153).
- Fix: upside down rendering when HDR is off in Built-in Render Pipeline (#156).
Full Changelog: v1.0.0...v1.1.0