DefineDynamicModule with emitSymbolInfo raise ExecutionEngineException on Unity player for Win/Mac #1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Hi, nasser.
I try Clojure-Unity. It is so very nice.
But, it don't work on built executable (outside of Unity Editor). It throw ExecutionEngineException at initializing ClojureCLR.
I research, and I found that was caused by DefineDynamicModule with emitSymbolInfo.
It called by AssymblyGen in DLR.
And I found Clojure-Unity work well when _isDebuggable is false.
I guess Unity Player for Win/Mac cannot emit debug symbol info.
Therefore, I believe to better to compile clojure-clr with release flag by default.
Thank you!