This is an alternate difficulty calculator for osu! maps. It is meant to work as a companion application for players that might want to see a (hopefully) more accurate representation of a map's difficulty, as the one currently in the game has some oversights (some discussion here).
- Calculates difficulty of an osu! mapset based on what map is selected in-game, in the background
- Difficulty graphs (as well as a familiarly-scaled rating system)
- currently, these graphs are difficulty (y) vs time (x)
- Automatically hides itself when in-game (stops analyzing when hidden or minimized)
- Logs all difficulty results to an easy-to-parse XML that may come in handy (and saves on calculations)
<root>
<mapset title="Bios Epic Edition" artist="Hiroyuki Sawano feat. Mika Kobayashi" creator="xChippy">
<map version="King" totalDiff="282.506503372079" jumpDiff="176.527853868931" streamDiff="48.2813679065478"
burstDiff="36.0730535599447" coupletDiff="0" sliderDiff="21.624228036656" />
</mapset>
<mapset title="ChaiN De/structioN" artist="sakuzyo feat. Hatsune Miku" creator="Shiirn">
<map version="Loneliness" totalDiff="265.876510272099" jumpDiff="118.104800312151" streamDiff="81.84861013557"
burstDiff="46.6906321499775" coupletDiff="0" sliderDiff="19.2324676744006" />
</mapset>
</root>
Currently considered features: jumps, streams, triplets, bursts, sliders
Planned considerations: patterns, couplets, weird timing, top ranked plays (ie a map where all the top plays are nomod vs doubletime, along with accuracy and combo. I think this is all available in the osu! api but I admit that I have not looked into it)
Grab the latest binary distribution from Downloads/Releases or compile from source
- Create new issue in
Issues
section - Provide a copy of any output logs (right now it's shown in the console)
- Provide a link to any maps that may cause issues
- Describe what the issue is, what problems it may be causing, etc
- Clone latest commit, develop, test, submit pull request
- Provide reasoning
- Demonstrate an improvement
- for performance tweaks, show timing improvements (or provide reasoning)
- for difficulty algorithm tweaks, give a few map examples of repo version rating versus your rating and some justification as to why this new rating is more appropriate
- Repo owner (through github or message me on osu!, although I'm rarely online)