-
⚠️ This project is a work in progress and will likely receive many API changes before v2.0.0. Please keep this in mind when using, as there will be breaking changes often. -
⚠️ Automatic project references for new modules are only supported in .Net SDK 9.0.100-preview.7.* and newer. Please make a manual project reference when using earlier versions.
🆕 Try UI Module generation with Blazor. Jump to Modules with UI
(originally hosted at david-acm/modulith - thanks David for the contribution!)
Modulith is a dotnet new template
suite for Modular Monoliths. It streamlines the creation of new .Net solutions and the addition of modules to existing ones.
But, what is a Modular Monolith? Glad you asked. It is a software architecture style to build maintainable applications as a single unit, but in nicely separated modules (Modu-lith, pun intended 🙃). More about Modular Monoliths.
dotnet new install Ardalis.Modulith
dotnet new modulith -n eShop --with-module Payments
eShop
is your solution name, and Payments
is the first module name (defaults to FirstModule
if not specified).
cd eShop
dotnet new modulith --add basic-module --with-name Shipments --to eShop
cd
into the solution folder to add the module inside the solution.
Shipments
is the name of your new module. This will create a new module folder with the same three projects as in Payments/
.
Run:
dotnet add eShop.Web/eShop.Web.csproj reference Shipments/eShop.Shipments/eShop.Shipments.csproj
That's it, no need to register the new service -- but you can. The template scans you assemblies and registers services from your modules.
Happy coding!
Running the solution should show both modules with their default endpoint:
However, if you prefer more control and less magic, or you want to modify registration class, you can remove the builder.DiscoverAndRegisterModules();
in program.cs
and add the service registration for each module:
using eShop.Shipments
...
PaymentsModuleServiceRegistrar.ConfigureServices(builder);
The previous command creates the following project structure:
- eShop
Users/
👈 Your first moduleeShop.Web/
👈 Your entry point
Inside Payments
, the second module added, you will find the project folders:
eShop.Payments/
👈 Your project code goes hereeShop.Payments.Contracts/
👈 Public contracts other modules can depend oneShop.Payments.Tests/
👈 Your module tests
Since this is a Modular Monolith, there are a few rules that are enforced to guarantee the modularity:
- Every type in
eShop.Payments/
is internal - This is enforced by an ArchUnit test in
eShop.Payments.Tests/
- The only exception to the last two rules is the static class that configures the services for the module:
PaymentsModuleServiceRegistrar.cs
.Contracts/
and.Tests/
projects depend oneShop.Payments/
. The opposite is not possible. This is by design.
* You can always change these rules after you have created the solution to suit your needs. But be mindful of why you are changing the rules. For example, it is ok to add an additional public extensions class to configure the application pipeline, while adding a public contract to eShop.Payments/
is not. We have a project for those.
This is only supported on .Net 9 preview 6. If you are running an earlier version you will need to run these commands manually.
cd
into the solution folder. I.e. eShop/
, then run:
dotnet new modulith-proj --ModuleName Shipments --existingProject eShop.Web/eShop.Web.csproj
Here Shipments
is the name of your new module, and eShop.Web/eShop.Web.csproj
is the path to your web entry project. If you change this, make sure you update it to the new path and that is relative to the solution folder.
You can generate a solution with a Blazor UI by using the --WithUi
:
dotnet new modulith -n eShop --with-module Payments --WithUi
Running the application will show the following blazor app:
The app uses MudBlazor as the component library. The template includes a menu item and page for the newly created module with UI whose components are defined in the eShop.Payments.UI
project. We include a link to the Swagger UI page in the API menu item.
The previous command will create a solution with a few additional projects.
- eShop.UI: Is the client project that will be compiled to WebAssembly and executed from the browser. This contains the layout and routes components; but most importantly the
program.cs
to register the services for the client side application. - eShop.Payments.UI: Is a razor class library where you can define the components specific to that UI module.
- eShop.Payments.HttpModels Contains the DTOs used to send requests from the Blazor client project (
eShop.UI
) to the WebApi endpoints ineShop.Shipments
.
New modules with UI can be added running:
cd eShop
dotnet new modulith --add basic-module --with-name Shipments --to eShop --WithUi
-WithUI
parameter.
However, to allow routing to the newly created module component for the Shipments
module, you need to register the new assembly.
In blazor WebAssembly, the routeable components that are not present in the executing assembly need to be passed as arguments to the Router
component. In this template, this is done using the BlazorAssemblyDiscoveryService
. Simply add the following to the GetAssemblies
array:
typeof(ShipmentsComponent).Assembly
After the modification the class should look like this:
public class BlazorAssemblyDiscoveryService : IBlazorAssemblyDiscoveryService
{
public IEnumerable<Assembly> GetAssemblies() => [typeof(PaymentsComponent).Assembly, typeof(ShipmentsComponent).Assembly];
}
For each additional module you create you will need to add a new assembly to this array.
More about this in Blazor's documentation page: Lazy Load Assemblies with WebAssembly
A Modular Monolithic app benefits from the simple deployment of a monolith and the separation of concerns that microservices offer. While avoiding the complexities and maintainability issues they can introduce. When you are ready and if you need it, you can split a module as a microservice. Best of both worlds 🌎
This is not a new concept. Martin Fowler explains it here, and Ardalis teaches it here.
The templates in this project follow the solution structure as taught by Ardalis in his course Modular Monoliths in DotNet.
No template fits all needs. If you want to customize the template you can clone this repository as a template.
Once you have cloned the repo locally you can make your custom changes in the working/content
directory. This directory contains the project templates used for every instatiation. Then you can install the template locally running:
dotnet new install .
You can find more information about building dotnet new
templates, including how to add commands and parameters, at Microsoft docs page: Custom templates for dotnet new
dotnet new uninstall Ardalis.Modulith