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Arqadium’s ÔÇô Toolchain – a working set toolchain for Project Mochi
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arqadium/oco-toolchain
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****************************************************************************** ** ,, ** ** ,d88b, ** ** ,d8P'`Y8b, ** ** I8" "8I ** ** ,ad8888ba, ,ad8888ba, , ** ** d8"' `"8b d8"' `"8b ,d8b, ** ** d8' `8b d8' ,8' `8, ** ** 88 88 88 ,adPPYba, ** ** 88 88 88 a8" "8a ** ** Y8, ,8P Y8, 8b d8 ** ** Y8a. .a8P Y8a. .a8P "8a, ,a8" ** ** `"Y8888Y"' `"Y8888Y"' `"YbbdP"' ** ** `8, ** ** ,ad' ** ** ** ** Arqadium's "OCo Toolchain": a supplemental toolset for Arqadium. ** ** ** ** Copyright (C) 2017 Arqadium. All rights reserved. ** ** Most sources released under the Mozilla Public Licence 2.0; ** ** See all COPYING notices and source files for details and exceptions. ** ** ** ****************************************************************************** ----- 0. GENERAL PREFACE For most of the general details regarding our "OCo" project collection and our company at large, visit <https://github.com/arqadium/oco-engine#readme>. This document specifically covers important details regarding the OCo Working Set Toolchain. 1. INTRODUCTION General-purpose toolchains are built to solve general problems, and it's not uncommon for teams and companies to face unique challenges that few or no people have dealt with, leaving them on their own to solve those problems. With that in mind, we are dedicating a repository ahead-of-time to extending the functionality of general purpose software suites such as Visual Studio and the GNU toolchain for our own purposes. All of our build scripts (written in Python) reside here alongside their dependencies, and we intend to build other types of command-line programs for other tasks such as testing and deployment. 2. WHY OUR TOOLCHAIN IS FOSS One may ask, "Your OCo Engine is FOSS, but you know how to monetise it. How do you plan to collect ROI from a sister project like this?" To answer this, it's important to look at the bigger picture comprising what we're building: a video game. As far as our bottom line goes, we save ourselves money while still collecting ROI by making Free Software - this is not limited to the things immediate to the game itself. After all, you'll probably need these things to build the engine anyway! There are of course the benefits of crowd-sourcing and the public eye on bug reporting that would be out-of-reach in a closed environment.
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