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extensions/ext: Add VK_EXT_extended_dynamic_state3 #671

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merged 1 commit into from
Nov 22, 2022

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MarijnS95
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Depends on #667, cc @wrightwriter

@coffeenotfound
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When is this going to be merged? I would really need ext_dynamic_state3

@MarijnS95 MarijnS95 force-pushed the ext-extended-dynamic-state branch 3 times, most recently from 2021ae1 to 7e88f8b Compare November 18, 2022 19:12
@MarijnS95
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@coffeenotfound Whenever it receives review.

@MarijnS95 MarijnS95 force-pushed the ext-extended-dynamic-state branch from 7e88f8b to bce5b20 Compare November 22, 2022 22:14
@MarijnS95 MarijnS95 merged commit 8756155 into master Nov 22, 2022
@MarijnS95 MarijnS95 deleted the ext-extended-dynamic-state branch November 22, 2022 22:28
@wrightwriter
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i'm wondering if it makes sense to have the dynamic state extensions as a traits on device.

@MarijnS95
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MarijnS95 commented Dec 2, 2022

Hardly any of the functions take a VkDevice, I think you're more so intending this to be on VkCommandBuffer.

Unless you're intending for a model where ash::Device loads and stores all device functions, including all extensions, I think Erupt does something like that.

@wrightwriter
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Ok, my logic was that core vkCmd are on the device. But what you are saying makes sense.

@MarijnS95
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Most of these functions are loaded for a device (and vk::CommandBuffer is a special child specific to a single vk::Device), and all the standardized .cmd_ function are hence loaded for and available on a device.

The main point is that we didn't force this for extensions, so that the ash::Device object doesn't get too bloated with all extensions and their optionally-loaded/available functions.

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5 participants