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fix(assetpath.cs): retarget PATH_PROJECT #80
fix(assetpath.cs): retarget PATH_PROJECT #80
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retarget PATH_PROJECT to "Assets/com.fluid.behavior-tree" fix ashblue#79
This looks great. I'll boot up the CI |
Test suite looking good (I really need to automate the Unity suite running with https://game.ci/) |
The
Changing them to this should fix it.
I think they may have deprecated the V2 versions. |
Actually scrap the above, it's missing the proper run on hooks. Looks like when optimizing the CI runs I messed up some things. I'll get this adjusted long term in my package generator ashblue/oyster-package-generator#66
You should be able to |
…mver-regex-3.1.4 chore(deps): bump semver-regex from 3.1.3 to 3.1.4
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Looks great 👍
…Path-points-nowhere fix(assetpath.cs): retarget PATH_PROJECT
@all-contributors please add @TNThomas for 💻 🚧 |
I couldn't determine any contributions to add, did you specify any contributions? |
https://github.com/all-contributors please add @TNThomas for bug and code |
@all-contributors please add @TNThomas for bug and code |
I've put up a pull request to add @TNThomas! 🎉 |
🎉 This PR is included in version 2.3.0 🎉 The release is available on: Your semantic-release bot 📦🚀 |
retarget PATH_PROJECT to "Assets/com.fluid.behavior-tree"
fix #79