The FSM plugin for Defold to describe states like Playmaker in Unity with predefined actions
Defold Adam has next features:
- Powerful Finite State Machine to describe any behaviour you want
- Easy to start: A lot of predefined actions with good API reference and annotations
- Enough for game: Ability to build any game logic just via state machine (like Playmaker and Bolt in Unity)
- Rich features: reusable action templates and nested FSM
- Comfort: Any action describes in one line of code. It provides fast developing, easy reading and less bugs
- Performance: Good performance even with a lot of instances of FSM
- Visual Editor: not provided now, but who knows?
- Code as Data: Ability to load your FSM as JSON (from resources, from web, etc). Need visual editor to make it :)
You can use the Defold-Adam extension in your own project by adding this project as a Defold library dependency. Open your game.project file and in the dependencies field under project add:
https://github.com/Insality/defold-adam/archive/master.zip
Or point to the ZIP file of a specific release.
To use Adam, you should do next:
-
Describe your states with actions via create State instances:
adam.state
-
Describe transitions between states via create Adam instances:
adam.new
The basic code looks like this:
local adam = require("adam.adam")
local actions = require("adam.actions")
function init(self)
-- Empty state
local initial = adam.state()
-- The state with one instant action
local hello = adam.state(
actions.debug.print("Hello guys")
)
-- The Adam instance itself
self.adam = adam.new(initial,
{
{initial, hello, adam.FINISHED} -- Third parameter is optional, it's adam.FINISHED by default
}
)
self.adam:start()
end
function final(self)
self.adam:final() --- The final call is important!
end
function update(self, dt)
self.adam:update(dt) --- The update call is important!
end
Short description how to create your custom actions and how to use it in code. Full instruction in other document
- Core Concepts && Glossary
- States
- Events
- Actions
- Variables
- Custom Actions
- Template Actions
- Nested State Machines
- JSON representation
- EmmyLua annotations
- Performance
- Usage examples
- FAQ
- Tips
List of created examples and their code from /examples
Developed and supported by Insality
Used libraries:
If you have any issues, questions or suggestions please create an issue or contact me: insality@gmail.com