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Equipment
astruyk edited this page Nov 26, 2014
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These modules affect the equipment of an already spawned unit or group.
- Applies To: Vehicles
- Affects: Group (if dropped on a unit), Sides (if dropped on empty space)
Enables or disables thermal imaging for units or vehicles on the map.
- Applies To: AI Units
- Affects: Group (if dropped on a unit), Sides (if dropped on empty space)
Allows Zeus to specify one of three modes for the lights on AI unit's weapons:
- On - The lights will always be turned on (even when out of combat)
- Off - The lights will always be turned off (even when in combat)
- Auto - The lights will be turned on during combat and off otherwise (this is the ARMA default).
Note: Units with laser pointers will turn them on when in combat if the 'On' light setting is applied! Note: These do not currently work for vehicles.
- Applies To: AI Units
- Affects: Group (if dropped on a unit), Sides (if dropped on empty space)
When disabled, will remove NVG's and laser pointers (if they have them) from all affected units and replaces them with flashlights. When enabled will give all units laser pointers and NVG's.
Note:
- By default units will only turn on their flashlights when in the 'Combat' stance. You can use the 'Lights On/Off' modules to override this behaviour.