Recreation on classic "Snake" game. Player takes control of a snake which can grow by collecting (eating) pieces of food that appear in random place of a screen. Player controls snake movements by changing it's direction with w, a, s, d or arrow keys. Snakes automaticly moves forward in current direction. To collect piece of food player have to move through it by directing snake's head to the piece. Every eaten piece of food increases the length of snake by 1 segment. If snake collides into any of it's own segments it's length decreases by 3 segmets. If snake's length is smaller than 7 it's length will only decreas until it equals 4, granting that snake's length will always be at least 4 segments. Difficulty of game is being represented by quantity of snake's segment moved per second. For example difficulty level of 12 means that snake will move by one segment 12 times per second.
Simple implementation of chess game in Scala programming language.
To compile and run Ataraxer Snake you need to have OpenGL and GLUT installed on your system.