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5 changes: 5 additions & 0 deletions .vscode/settings.json
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{
"githubPullRequests.ignoredPullRequestBranches": [
"master"
]
}
76 changes: 73 additions & 3 deletions README.md

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135 changes: 72 additions & 63 deletions dokuwiki/1.txt

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102 changes: 51 additions & 51 deletions dokuwiki/2.txt

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95 changes: 49 additions & 46 deletions dokuwiki/3.txt

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22 changes: 11 additions & 11 deletions dokuwiki/4.txt
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[[:完整规则|返回完整规则目录]] | [[cr:3|第三章 - 牌类别 Card Types]] | [[cr:5|第五章 - 回合结构 Turn Structure]]
[[:完整规则|返回完整规则目录]] | [[cr:3|第三章 - 牌张类别 Card Types]] | [[cr:5|第五章 - 回合结构 Turn Structure]]
====== 4. 区域 Zones ======
<BOOKMARK:cr4>4. Zones\\
4. 区域
@@ -17,22 +17,22 @@
400.3. 如果一个物件将移动到不是其拥有者的牌库、坟墓场,或者手牌中,则改为移到其拥有者的相应区域中。

<BOOKMARK:cr400-4>400.4. Cards with certain card types can’t enter certain zones.\\
400.4. 具有特定牌类别的牌不能进入特定的区域
400.4. 具有特定牌张类别的牌不能进入特定的区域

<BOOKMARK:cr400-4a>400.4a If an instant or sorcery card would enter the battlefield, it remains in its previous zone.\\
400.4a 如果一张瞬间或法术牌将要进入战场,它将留在其之前的区域。

<BOOKMARK:cr400-4b>400.4b If a conspiracy, phenomenon, plane, scheme, or vanguard card would leave the command zone, it remains in the command zone.\\
400.4b 如果一张诡局牌、异象牌、时空牌、先锋牌或阴谋牌将要离开统帅区,它留在统帅区。
400.4b 如果一张诡局牌、异象牌、时空牌、先锋牌或邪计牌将要离开统帅区,它留在统帅区。

<BOOKMARK:cr400-5>400.5. The order of objects in a library, in a graveyard, or on the stack can’t be changed except when effects or rules allow it. The same is true for objects arranged in face-down piles in other zones. Other objects in other zones can be arranged however their owners wish, although who controls those objects, whether they’re tapped or flipped, and what other objects are attached to them must remain clear to all players.\\
400.5. 除非效应或规则允许,否则牌库、坟墓场、堆叠中的物件不能改变顺序。同样,其他区域中一堆牌面朝下的物件不能改变顺序。在其他区域中的其他物件,则可以由其拥有者任意安排顺序,然它们由谁操控、是否横置、是否被倒转、是否被其他物件贴附、是否佩带其他物件,都必须清楚展示给所有牌手。

<BOOKMARK:cr400-6>400.6. If an object would move from one zone to another, determine what event is moving the object. If the object is moving to a public zone and its owner will be able to look at it in that zone, its owner looks at it to see if it has any abilities that would affect the move. If the object is moving to the battlefield, each other player who will be able to look at it in that zone does so. Then any appropriate replacement effects, whether they come from that object or from elsewhere, are applied to that event. If any effects or rules try to do two or more contradictory or mutually exclusive things to a particular object, that object’s controller—or its owner if it has no controller—chooses which effect to apply, and what that effect does. (Note that multiple instances of the same thing may be mutually exclusive; for example, two simultaneous “destroy” effects.) Then the event moves the object.\\
400.6. 如果一个物件将从一个区域转移到另一个区域,首先确定移动此物件的事件。如果物件将移动到公开区域,且其拥有者将会可以在该区域检视之,其拥有者检视之并查看其是否具有影响该移动的异能。如果该物件将移动到战场,每位将会可以在该区域检视之的其他牌手亦如此作。然后相应的替代性效应对该事件生效,无论它来自物件本身或其他地方。如果任何效应或规则试图用数个对立或抵触的方式影响同一个物件,物件的操控者(如果没有操控者则由拥有者)选择哪个效应生效,以及该效应产生什么影响。(注意,对同一物件的多个影响可能相互抵触;例如,两个同时“消灭”的效应。)然后该事件移动物件。

Example: Exquisite Archangel has an ability which reads “If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.” A spell deals 5 damage to a player with 5 life and 5 damage to an Exquisite Archangel under that player’s control. As state-based actions are performed, that player’s life total becomes equal to their starting life total, and that player chooses whether Exquisite Archangel moves to its owner’s graveyard or to exile.\\
例如:精雅大天使具有叙述为“如果你将输掉这盘游戏,则改为放逐精雅大天使且你的总生命成为等同于你的起始总生命。”的异能。某咒语对一位具有5点生命的牌手造成5点伤害,并对该牌手操控的精雅大天使造成5点伤害。于状态动作执行时,该牌手的总生命成为等同于其起始总生命,然后该牌手选择将精雅大天使移到其拥有者的坟墓场或移到放逐区。
Example: Exquisite Archangel has an ability which reads “If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.” A spell deals 5 damage to a player with 5 life and 5 damage to an Exquisite Archangel under that player’s control. As state-based actions are performed, that player’s life total becomes equal to their starting life total, and that player chooses whether Exquisite Archangel moves to its owner’s graveyard or to exile.\\
例如:精雅大天使具有叙述为“如果你将输掉这盘游戏,则改为放逐此生物且你的总生命成为等同于你的起始总生命。”的异能。某咒语对一位具有5点生命的牌手造成5点伤害,并对该牌手操控的精雅大天使造成5点伤害。于状态动作执行时,该牌手的总生命成为等同于其起始总生命,然后该牌手选择将精雅大天使移到其拥有者的坟墓场或移到放逐区。

<BOOKMARK:cr400-7>400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. This rule has the following exceptions.\\
400.7. 一个物件从一个区域转移到另一个区域将被视同一个新的物件,它对原物件没有任何记忆和联系。此规则有以下例外的情况:
@@ -49,8 +49,8 @@ Example: Exquisite Archangel has an ability which reads “If you would lose the
<BOOKMARK:cr400-7d>400.7d An ability of a permanent can reference information about the spell that became that permanent as it resolved, including what costs were paid to cast that spell or what mana was spent to pay those costs.\\
400.7d 永久物上的异能可以得知成为该永久物之咒语结算时的信息,包括施放该咒语时支付了哪些费用、或是支付此费用时使用了何种法术力。

<BOOKMARK:cr400-7e>400.7e Abilities that trigger when an object moves from one zone to another (for example, “When Rancor is put into a graveyard from the battlefield”) can find the new object that it became in the zone it moved to when the ability triggered, if that zone is a public zone.\\
400.7e 当一个物件从一个区域转移到另一个区域时,如果移动后的区域是公开区域,所触发的触发式异能(例如,“当仇视从战场进入坟墓场时”)能够在移动后区域中找到该异能触发时的物件成为的新物件。
<BOOKMARK:cr400-7e>400.7e Abilities that trigger when an object moves from one zone to another (for example, “When this Aura is put into a graveyard from the battlefield”) can find the new object that it became in the zone it moved to when the ability triggered, if that zone is a public zone.\\
400.7e 当一个物件从一个区域转移到另一个区域时,如果移动后的区域是公开区域,所触发的触发式异能(例如,“当此灵气从战场进入坟墓场时”)能够在移动后区域中找到该异能触发时的物件成为的新物件。

<BOOKMARK:cr400-7f>400.7f Abilities that trigger when an enchanted permanent leaves the battlefield can find the new object that each Aura enchanting that permanent became in its owner’s graveyard if it was put into that graveyard at the same time the enchanted permanent left the battlefield. It can also find the new object that each Aura enchanting it became in its owner’s graveyard as a result of being put there as a state-based action for not being attached to a permanent. (See rule 704.5m.)\\
400.7f 如果灵气与它所结附的永久物离开战场的同时进入坟墓场,或灵气因未贴附永久物而作为状态动作置入其拥有者的坟墓场,这些灵气因受结附的永久物离开战场而触发的触发式异能,可以在其拥有者的坟墓场中找到各结附于该永久物的灵气所成为的新物件。(参见规则[[cr:7#cr704-5m|704.5m]]。)
@@ -257,11 +257,11 @@ Example: Exquisite Archangel has an ability which reads “If you would lose the
<BOOKMARK:cr407-2>407.2. When playing for ante, each player puts one random card from their deck into the ante zone after determining which player goes first but before players draw any cards. Cards in the ante zone may be examined by any player at any time. At the end of the game, the winner becomes the owner of all the cards in the ante zone.\\
407.2. 当使用赌注时,在决定牌手先后次序之后,但在开始抓任何牌之前,每位牌手从其牌库中随机将一张牌放进赌注。双方可以随时检视赌注的牌。在游戏结束时,胜利者成为赌注所有牌的拥有者。

<BOOKMARK:cr407-3>407.3. A few cards have the text “Remove [this card] from your deck before playing if you’re not playing for ante.” These are the only cards that can add or remove cards from the ante zone or change a card’s owner. When not playing for ante, players can’t include these cards in their decks or sideboards, and these cards can’t be brought into the game from outside the game.\\
407.3. 一些牌的叙述包括“如果你未使用赌注,则在游戏开始之前将[此牌]从你的套牌中移出”。只有这些牌才能将牌加入或移出赌注,或改变牌的拥有者。当未使用赌注时,牌手不能将这些牌放进套牌或备牌中,也不能将其从游戏外带进游戏中。
<BOOKMARK:cr407-3>407.3. A few cards have the text “Remove this card from your deck before playing if you’re not playing for ante.” These are the only cards that can add or remove cards from the ante zone or change a card’s owner. When not playing for ante, players can’t include these cards in their decks or sideboards, and these cards can’t be brought into the game from outside the game.\\
407.3. 一些牌的叙述包括“如果你未启用赌注,则在游戏开始之前将此牌从你的套牌中移出”。只有这些牌才能将牌加入或移出赌注,或改变牌的拥有者。当未使用赌注时,牌手不能将这些牌放进套牌或备牌中,也不能将其从游戏外带进游戏中。

<BOOKMARK:cr407-4>407.4. To ante an object is to put that object into the ante zone from whichever zone it’s currently in. The owner of an object is the only person who can ante that object.\\
407.4. 令一个物件成为赌注,指将该物件从当前所在的区域移动到赌注。只有该物件的拥有者才能令该物件成为赌注
407.4. 押注一个物件,指将该物件从当前所在的区域移动到赌注。只有该物件的拥有者才能押注该物件

===== 408. 统帅区 Command =====
<BOOKMARK:cr408>408. Command\\
@@ -278,6 +278,6 @@ Example: Exquisite Archangel has an ability which reads “If you would lose the



[[:完整规则|返回完整规则目录]] | [[cr:3|第三章 - 牌类别 Card Types]] | [[cr:5|第五章 - 回合结构 Turn Structure]]
[[:完整规则|返回完整规则目录]] | [[cr:3|第三章 - 牌张类别 Card Types]] | [[cr:5|第五章 - 回合结构 Turn Structure]]

{{page>:规则和文档索引&nofooter}}
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