Skip to content

Commit

Permalink
Added new enums
Browse files Browse the repository at this point in the history
  • Loading branch information
squaresmile committed Aug 28, 2024
1 parent 1b3df00 commit e3ca391
Show file tree
Hide file tree
Showing 2 changed files with 11 additions and 0 deletions.
2 changes: 2 additions & 0 deletions packages/api-connector/src/Enum/Cond.ts
Original file line number Diff line number Diff line change
Expand Up @@ -227,6 +227,8 @@ export enum CondType {
HAVE_CHARGE_STONE = "haveChargeStone",
BATTLE_FUNCTION_TARGET_ALL_INDIVIDUALITY = "battleFunctionTargetAllIndividuality",
BATTLE_FUNCTION_TARGET_ONE_INDIVIDUALITY = "battleFunctionTargetOneIndividuality",
BEFORE_QUEST_CLEAR_TIME = "beforeQuestClearTime",
AFTER_QUEST_CLEAR_TIME = "afterQuestClearTime",
NOT_BATTLE_FUNCTION_TARGET_ALL_INDIVIDUALITY = "notBattleFunctionTargetAllIndividuality",
NOT_BATTLE_FUNCTION_TARGET_ONE_INDIVIDUALITY = "notBattleFunctionTargetOneIndividuality",
}
Expand Down
9 changes: 9 additions & 0 deletions packages/api-connector/src/Schema/Ai.ts
Original file line number Diff line number Diff line change
Expand Up @@ -202,6 +202,15 @@ export enum AiCond {
COUNT_MASTER_SKILL_HIGHER_THIS_WAVE = "countMasterSkillHigherThisWave",
COUNT_MASTER_SKILL_LOWER_THIS_WAVE = "countMasterSkillLowerThisWave",
COUNT_MASTER_SKILL_EQUAL_THIS_WAVE = "countMasterSkillEqualThisWave",
COUNT_AVAILABLE_PLAYER_AND_MASTER_SKILL_HIGHER = "countAvailablePlayerAndMasterSkillHigher",
COUNT_AVAILABLE_PLAYER_AND_MASTER_SKILL_LOWER = "countAvailablePlayerAndMasterSkillLower",
COUNT_AVAILABLE_PLAYER_AND_MASTER_SKILL_EQUAL = "countAvailablePlayerAndMasterSkillEqual",
COUNT_AVAILABLE_PLAYER_SKILL_HIGHER = "countAvailablePlayerSkillHigher",
COUNT_AVAILABLE_PLAYER_SKILL_LOWER = "countAvailablePlayerSkillLower",
COUNT_AVAILABLE_PLAYER_SKILL_EQUAL = "countAvailablePlayerSkillEqual",
COUNT_AVAILABLE_MASTER_SKILL_HIGHER = "countAvailableMasterSkillHigher",
COUNT_AVAILABLE_MASTER_SKILL_LOWER = "countAvailableMasterSkillLower",
COUNT_AVAILABLE_MASTER_SKILL_EQUAL = "countAvailableMasterSkillEqual",
}

export enum AiTiming {
Expand Down

0 comments on commit e3ca391

Please sign in to comment.