Skip to content

Conversation

@mate-h
Copy link
Collaborator

@mate-h mate-h commented Jul 26, 2025

Objective

Solution

  • fallback to rng based random generation - still looks decent
  • add a feature called bluenoise_texture to PBR plugin that bundles the asset with the binary, off by default.

Testing

  • Ran the example on webgpu and native (mac)

@github-actions
Copy link

Welcome, new contributor!

Please make sure you've read our contributing guide and we look forward to reviewing your pull request shortly ✨

let has_bluenoise = if let Some(render_app) = app.get_sub_app(RenderApp) {
render_app.world().is_resource_added::<Bluenoise>()
} else {
true
Copy link
Owner

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

why is this true here?

@atlv24 atlv24 merged commit 4d64d7c into atlv24:ad/webgl2-gen-envmaps Jul 27, 2025
1 check passed
atlv24 pushed a commit that referenced this pull request Aug 2, 2025
atlv24 pushed a commit that referenced this pull request Aug 17, 2025
Add release notes and ureq feature docs
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants