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Release 3.2.1
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atteneder committed May 5, 2021
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2 changes: 1 addition & 1 deletion ChangeLog.md
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Expand Up @@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]
## [3.2.1] - 2021-05-05
### Fixed
- Properly freeing up memory of animation clips
- `GameObjectBoundsInstantiator` correctly calculates bounds for scenes that contain multi-primitive meshes (fixes #173)
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "com.atteneder.gltfast",
"version": "3.2.0",
"version": "3.2.1",
"displayName": "glTFast",
"description": "Load glTF assets at runtime.",
"unity": "2019.3",
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