glTFast 2.5.1
Changed
- Renamed glTF shader graph properties to match Unity Lit/BuiltIn Standard shader properties. Switching shaders preserves more attributes this way.
Fixed
- Consistent casing in shader graph names
- Apply material's occlusion strength properly
- Removed artifacts on double sided opaque materials
- Properly clean up volatile download dictionaries
- Build compilation when targeting URP/HDRP