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glTFast 2.5.1

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@atteneder atteneder released this 21 Jan 23:48
· 1231 commits to main since this release

Changed

  • Renamed glTF shader graph properties to match Unity Lit/BuiltIn Standard shader properties. Switching shaders preserves more attributes this way.

Fixed

  • Consistent casing in shader graph names
  • Apply material's occlusion strength properly
  • Removed artifacts on double sided opaque materials
  • Properly clean up volatile download dictionaries
  • Build compilation when targeting URP/HDRP