Unity project that demonstrates how to use the glTFast package.
To make sure the build size remains low, certify the following:
- Activate "Strip Engine Code" in Player Settings
- Don't install any not strictly required packages (built-in or otherwise)
- Physics is a good example (adds 2-3 MB wasm)
Remove the following block from Packages/manifest.json
"testables": [
"com.atteneder.gltfast"
],
Then remove the package Test Framework (com.unity.test-framework) and anything that depends on it.
To remove compiler errors, restarting the Editor may be required
The build is configured to have no compression for faster iterations.
Copyright (c) 2020 Andreas Atteneder, All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use files in this repository except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.