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Normals Fixes
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Adding defaultgeomprop attributes
Unifying default values for vector3 inputs
Fixing wrong normal conversion in Glass graph
Fixing wrong default normal constant in Generic graph
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zicher3d committed Jun 26, 2024
1 parent fd8260e commit 9b6cec3
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Showing 2 changed files with 43 additions and 41 deletions.
70 changes: 35 additions & 35 deletions contrib/adsk/libraries/adsklib/adsklib_legacy_defs.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@

<!-- <Conversion of Tangent Normal to Phi and Theta Spherical Coordinates> -->
<nodedef name="ND_norm2spherical" node="norm2spherical" version="1.0" isdefaultversion="true" nodegroup="adsk_legacy" >
<input name="normal" type="vector3" value="0,0,1"/>
<input name="normal" type="vector3" value="0, 0, 1"/>
<output name="phi" type="float" />
<output name="theta" type="float" />
</nodedef>
Expand All @@ -35,8 +35,8 @@

<!-- <Combines Two Tangent Normals into a new Tangent Normal> -->
<nodedef name="ND_combinenormals_vector3" node="combinenormals_vector3" version="1.0" isdefaultversion="true" nodegroup="adsk_legacy" >
<input name="normal1" type="vector3" value="0,0,1" />
<input name="normal2" type="vector3" value="0,0,1" />
<input name="normal1" type="vector3" value="0, 0, 1" />
<input name="normal2" type="vector3" value="0, 0, 1" />
<input name="weight" type="float" value="1" uimin="0" uimax="1" />
<output name="out" type="vector3" />
</nodedef>
Expand Down Expand Up @@ -117,9 +117,9 @@
<input name="tint_enable" type="boolean" value="false" uivisible="true" uiname="Tint" />
<input name="tint_color" type="color3" value="1, 1, 1" uivisible="true" uiname="Tint Color" />
<input name="finish_bump_enable" type="boolean" value="false" uivisible="true" uiname="Finish Bump" />
<input name="finish_bump" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Finish Bump" />
<input name="finish_bump" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Finish Bump" defaultgeomprop="Nworld" />
<input name="relief_pattern_enable" type="boolean" value="false" uivisible="true" uiname="Relief Pattern" />
<input name="relief_pattern" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Relief Pattern" />
<input name="relief_pattern" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Relief Pattern" defaultgeomprop="Nworld" />
<output name="out" type="surfaceshader" />
</nodedef>

Expand All @@ -134,7 +134,7 @@
<input name="tint_color" type="color3" value="0.1075, 0.6597, 0.0136" uivisible="true" uiname="Tint Color" />
<input name="relief_pattern_enable" type="boolean" value="false" uivisible="true" uiname="Relief Pattern" />
<input name="relief_pattern_type" type="float" value="0" uivisible="true" uiname="Relief Pattern Type" enum="Based on Wood Grain,Custom" enumvalues="0,1" uimin="0" uimax="1" />
<input name="relief_pattern_custom" type="vector3" value="0,0,1" uivisible="true" uiname="Custom Relief Pattern" />
<input name="relief_pattern_custom" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Relief Pattern" defaultgeomprop="Nworld" />
<output name="out" type="surfaceshader" />
</nodedef>

Expand All @@ -160,17 +160,17 @@
<input name="patina" type="float" value="0" uivisible="true" uiname="Patina" />
<input name="relief_enable" type="boolean" value="false" uivisible="true" uiname="Relief" />
<input name="relief" type="float" value="0" uivisible="true" uiname="Relief Type" enum="Knurl,Diamond Plate,Checker Plate,Custom" enumvalues="0,1,2,3" uimin="0" uimax="3" />
<input name="custom_relief" type="vector3" value="0, 0, 0" uivisible="true" uiname="Custom Relief" />
<input name="custom_relief" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Relief" defaultgeomprop="Nworld" />
<input name="cutout_enable" type="boolean" value="false" uivisible="true" uiname="Cutout" />
<input name="cutout" type="float" value="0" uivisible="true" uiname="Cutout Type" enum="Circles,Staggered Circles,Squares,Staggered Squares,Hexagons,Grecian,Cloverleaf,Custom" enumvalues="0,1,2,3,4,5,6,7" uimin="0" uimax="7" />
<input name="cutout_size" type="float" value="0.1" uivisible="true" uiname="Cutout Size" />
<input name="cutout_spacing" type="float" value="0.5" uivisible="true" uiname="Cutout Spacing" uimin="0" uimax="1" />
<input name="custom_cutout" type="color3" value="1, 1, 1" uivisible="true" uiname="Custom Cutout" />
<input name="tint_enable" type="boolean" value="false" uivisible="true" uiname="Tint" />
<input name="tint_color" type="color3" value="1, 1, 1" uivisible="true" uiname="Tint Color" />
<input name="normal_knurl" type="vector3" uivisible="false" />
<input name="normal_diamondplate" type="vector3" uivisible="false" />
<input name="normal_checkerplate" type="vector3" uivisible="false" />
<input name="normal_knurl" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="normal_diamondplate" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="normal_checkerplate" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<output name="out" type="surfaceshader" />
</nodedef>

Expand All @@ -193,11 +193,11 @@
<input name="finish_bump" type="float" value="0" uivisible="true" uiname="Finish Bump" enum="Broom Straight,Broom Curved,Smooth,Polished,Stamped/Custom" enumvalues="0,1,2,3,4" uimin="0" uimax="4" />
<input name="tint_enable" type="boolean" value="false" uivisible="true" uiname="Tint" />
<input name="tint_color" type="color3" value="1, 1, 1" uivisible="true" uiname="Tint Color" />
<input name="bump_broomstraight" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="bump_broomcurved" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="bump_smooth" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="bump_polished" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="bump_custom" type="vector3" value="0, 0, 0" uivisible="true" uiname="Custom Bump" />
<input name="bump_broomstraight" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="bump_broomcurved" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="bump_smooth" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="bump_polished" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="bump_custom" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Bump" defaultgeomprop="Nworld" />
<input name="weathering_enable" type="boolean" value="false" uivisible="true" uiname="Weathering" />
<input name="weathering_type" type="float" value="0" uivisible="true" uiname="Weathering Type" enum="Automatic,Custom" enumvalues="0,1" uimin="0" uimax="1" />
<input name="weathering_custom" type="color3" value="1, 1, 1" uivisible="true" uiname="Custom Weathering" />
Expand All @@ -212,9 +212,9 @@
<input name="application" type="float" value="0" uivisible="true" uiname="Application" enum="Roller,Brush,Spray" enumvalues="0,1,2" uimin="0" uimax="2" />
<input name="tint_enable" type="boolean" value="false" uivisible="true" uiname="Tint" />
<input name="tint_color" type="color3" value="1, 1, 1" uivisible="true" uiname="Tint Color" />
<input name="normal_roller" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="normal_brush" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="normal_spray" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="normal_roller" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="normal_brush" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="normal_spray" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<output name="out" type="surfaceshader" />
</nodedef>

Expand All @@ -227,9 +227,9 @@
<input name="finish" type="float" value="0" uivisible="true" uiname="Finish" enum="High Gloss-Glazed,Satin,Matte" enumvalues="0,1,2" uimin="0" uimax="2" />
<input name="finish_bump_enable" type="boolean" value="false" uivisible="true" uiname="Finish Bump" />
<input name="finish_bump" type="float" value="0" uivisible="true" uiname="Finish Bump Type" enum="Wavy,Custom" enumvalues="0,1" uimin="0" uimax="1" />
<input name="custom_finish_normal" type="vector3" value="0,0,0" uivisible="true" uiname="Custom Finish Bump" />
<input name="custom_finish_normal" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Finish Bump" defaultgeomprop="Nworld" />
<input name="relief_pattern_enable" type="boolean" value="false" uivisible="true" uiname="Relief Pattern" />
<input name="relief_pattern_normal" type="vector3" value="0,0,0" uivisible="true" uiname="Custom Relief Pattern" />
<input name="relief_pattern_normal" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Relief Pattern" defaultgeomprop="Nworld" />
<output name="out" type="surfaceshader" />
</nodedef>

Expand All @@ -246,9 +246,9 @@
<input name="tint_color" type="color3" value="1, 1, 1" uivisible="true" uiname="Tint Color" />
<input name="relief_enable" type="boolean" value="false" uivisible="true" uiname="Relief" />
<input name="relief_type" type="float" value="0" uivisible="true" uiname="Relief Type" enum="Rippled,Wavy,Custom" enumvalues="0,1,2" uimin="0" uimax="2"/>
<input name="normal_rippled" type="vector3" value="0.5,0.5,1.0" uivisible="false" />
<input name="normal_wavy" type="vector3" value="0.5,0.5,1.0" uivisible="false" />
<input name="custom_relief" type="vector3" value="0.5,0.5,1.0" uivisible="true" uiname="Custom Relief" />
<input name="normal_rippled" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="normal_wavy" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="custom_relief" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Relief" defaultgeomprop="Nworld" />
<output name="out" type="surfaceshader" />
</nodedef>

Expand All @@ -260,11 +260,11 @@
<input name="custom_color" type="color3" value="0.8, 0.8, 0.8" uivisible="true" uiname="Custom Color" />
<input name="tint_enable" type="boolean" value="false" uivisible="true" uiname="Tint" />
<input name="tint_color" type="color3" value="1, 1, 1" uivisible="true" uiname="Tint Color" />
<input name="bump_swimming_pool" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="bump_generic_refl_pool" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="bump_generic_stream" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="bump_generic_pond" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="bump_generic_sea" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="bump_swimming_pool" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="bump_generic_refl_pool" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="bump_generic_stream" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="bump_generic_pond" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="bump_generic_sea" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<output name="out" type="surfaceshader" />
</nodedef>

Expand All @@ -276,12 +276,12 @@
<input name="tint_color" type="color3" value="1, 1, 1" uivisible="true" uiname="Tint Color" />
<input name="finish_bump_enable" type="boolean" value="false" uivisible="true" uiname="Finish Bump" />
<input name="finish_bump" type="float" value="2" uivisible="true" uiname="Finish Bump Type" enum="Polished Granite,Stone Wall,Glossy Marble,Custom" enumvalues="0,1,2,3" uimin="0" uimax="3"/>
<input name="finish_granite" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="finish_marble" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="finish_wall" type="vector3" value="0, 0, 0" uivisible="false" />
<input name="custom_finish" type="vector3" value="0, 0, 0" uivisible="true" uiname="Custom Finish Bump" />
<input name="finish_granite" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="finish_marble" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="finish_wall" type="vector3" value="0, 0, 1" uivisible="false" defaultgeomprop="Nworld" />
<input name="custom_finish" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Finish Bump" defaultgeomprop="Nworld" />
<input name="relief_pattern_enable" type="boolean" value="false" uivisible="true" uiname="Relief Pattern" />
<input name="relief_pattern" type="vector3" value="0, 0, 0" uivisible="true" uiname="Custom Relief Pattern" />
<input name="relief_pattern" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Relief Pattern" defaultgeomprop="Nworld" />
<output name="out" type="surfaceshader" />
</nodedef>

Expand All @@ -293,7 +293,7 @@
<input name="tint_color" type="color3" value="1, 1, 1" uivisible="true" uiname="Tint Color" />
<input name="finish" type="float" value="0" uivisible="true" uiname="Finish" enum="Glossy,Matte,Unfinished" enumvalues="0,1,2" uimin="0" uimax="2" />
<input name="relief_enable" type="boolean" value="false" uivisible="true" uiname="Relief" />
<input name="relief_image" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Relief" />
<input name="relief_image" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Relief" defaultgeomprop="Nworld" />
<output name="out" type="surfaceshader" />
</nodedef>

Expand All @@ -318,7 +318,7 @@
<input name="custom_refraction" type="float" value="1.5" uivisible="true" uiname="Custom Refraction IOR" uimin="1" uimax="10" />
<input name="translucency" type="float" value="0" uivisible="true" uiname="Translucency" />
<input name="bump_enable" type="boolean" value="false" uivisible="true" uiname="Bump" />
<input name="bump" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Bump" />
<input name="bump" type="vector3" value="0, 0, 1" uivisible="true" uiname="Custom Bump" defaultgeomprop="Nworld" />
<input name="cutout_enable" type="boolean" value="false" uivisible="true" uiname="Cutout" />
<input name="cutout_image" type="color3" value="1, 1, 1" uivisible="true" uiname="Custom Cutout" />
<input name="emission_enable" type="boolean" value="false" uivisible="true" uiname="Emission" />
Expand Down
14 changes: 8 additions & 6 deletions contrib/adsk/libraries/adsklib/adsklib_legacy_ng.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -1614,7 +1614,7 @@
<input name="specular_IOR" type="float" nodename="switch_ior" uivisible="true" />
<input name="transmission" type="float" value="1" uivisible="true" />
<input name="transmission_color" type="color3" nodename="tint_selection" uivisible="true" />
<input name="normal" type="vector3" nodename="normalmap" />
<input name="normal" type="vector3" nodename="ifequal_vector3B" />
</standard_surface>
<remap name="refl_extra" type="float" xpos="5.152174" ypos="-5.362069">
<input name="in" type="float" interfacename="reflectance" uivisible="true" />
Expand Down Expand Up @@ -1692,11 +1692,11 @@
<srgb_texture_to_lin_rec709 name="srgb_texture_to_lin_rec709_color3" type="color3" xpos="2.630435" ypos="-12.689655">
<input name="in" type="color3" nodename="switch_color" />
</srgb_texture_to_lin_rec709>
<normalmap name="normalmap" type="vector3" xpos="7.623188" ypos="12.543103">
<input name="in" type="vector3" nodename="ifequal_vector3B" />
<normalmap name="normalmap" type="vector3" xpos="2.094203" ypos="14.336206">
<input name="in" type="vector3" nodename="constant_no_relief" />
</normalmap>
<ifequal name="ifequal_vector3B" type="vector3" xpos="3.768116" ypos="11.870689">
<input name="in2" type="vector3" nodename="constant_no_relief" />
<ifequal name="ifequal_vector3B" type="vector3" xpos="5.507246" ypos="11.784483">
<input name="in2" type="vector3" nodename="normalmap" />
<input name="value2" type="boolean" value="true" />
<input name="value1" type="boolean" interfacename="relief_enable" />
<input name="in1" type="vector3" nodename="switch_vector3" />
Expand Down Expand Up @@ -2209,7 +2209,9 @@
<input name="in1" type="vector3" interfacename="bump" />
<input name="in2" type="vector3" nodename="neutral_normalmap" />
</ifequal>
<constant name="neutral_normal" type="vector3" xpos="3.224638" ypos="39.646553" />
<constant name="neutral_normal" type="vector3" xpos="3.224638" ypos="39.646553">
<input name="value" type="vector3" value="0.5, 0.5, 1" />
</constant>
<normalmap name="neutral_normalmap" type="vector3" xpos="5.768116" ypos="39.663792">
<input name="in" type="vector3" nodename="neutral_normal" />
</normalmap>
Expand Down

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