'AkechiDRG' implementation #425
Annotations
7 errors and 1 warning
Build:
BossMod/QuestBattle/Dawntrail/MSQ/TheProtectorAndTheDestroyer.cs#L6
Modifiers are not ordered (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0036)
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Build:
BossMod/QuestBattle/QuestBattle.cs#L263
Do not call overridable methods in constructors (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2214)
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Build:
BossMod/QuestBattle/QuestBattle.cs#L313
Ensure that method 'void QuestBattle.Dispose(bool disposing)' calls 'base.Dispose(bool)' in all possible control flow paths (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2215)
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Build:
BossMod/QuestBattle/Dawntrail/MSQ/TheProtectorAndTheDestroyer.cs#L6
Modifiers are not ordered (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0036)
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Build:
BossMod/QuestBattle/QuestBattle.cs#L263
Do not call overridable methods in constructors (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2214)
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Build:
BossMod/QuestBattle/QuestBattle.cs#L313
Ensure that method 'void QuestBattle.Dispose(bool disposing)' calls 'base.Dispose(bool)' in all possible control flow paths (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2215)
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Build
Process completed with exit code 1.
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Build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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