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use navmesh movement code #384

Merged
merged 2 commits into from
Jul 16, 2024
Merged

use navmesh movement code #384

merged 2 commits into from
Jul 16, 2024

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xanunderscore
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  • tested jump in T01 Caduceus. it jumps up the tiles as expected
  • tested gaze using an ad-hoc striking dummy module that toggles a gaze attack on and off every 6 seconds
  • tested navigation using standard and legacy controls

this is mostly copy-pasted from navmesh except that i had to split DesiredPosition into two fields since AI mode rarely cares about Y-axis

@awgil awgil merged commit 9b5832a into awgil:master Jul 16, 2024
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